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Author Topic: Doom: The Text Adventure  (Read 139459 times)

thelaptop

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Re: Doom: The Text Adventure
« Reply #210 on: April 06, 2012, 06:53 »

Aiming both shots at ??? #1's head.
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raekuul

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Re: Doom: The Text Adventure
« Reply #211 on: April 06, 2012, 17:35 »

You deliberately take aim at ??? #1.

??? #1 fires at you but misses. ??? #1 swears in anger.

You shoot ??? #1 for 4 damage.

??? #2 has escaped! ??? #3 is escaping!

You deliberately take aim at ??? #1.

??? #1 fires at you but misses. ??? #1 swears in anger.

You shoot ??? #1 for 9 damage. ??? #1's spirit gets added to the legions of hell.

??? #3 has escaped!


INVENTORY:
91 HP
Armor Rating 2
120 Armor Points
1 Standard-Issue Pistol
1 Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Automobile Schematic
Darkvision Goggles (?)
Porno
Pumpkin
95 Bullets
23 Shells
81 Experience Points
51 Rage Points
36 Over Points

EXITS:
Nuclear Plant Outside
Nuclear Plant 2 West
Nuclear Plant 2 East
Nuclear Plant 3
Nuclear Plant 4

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
??? #1Dead18%-1PistolBullet (15)
« Last Edit: April 06, 2012, 17:39 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

thelaptop

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Re: Doom: The Text Adventure
« Reply #212 on: April 06, 2012, 17:51 »

TAKE BULLETS FROM ??? #1
LOOK AROUND
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Pricklyman

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Re: Doom: The Text Adventure
« Reply #213 on: April 06, 2012, 18:59 »

LOOK INTENSIVELY AT ??? #1 (With the intent of finding out who/what ??? is...)
COMBINE PORNO & AUTOMOBILE SCHEMATIC
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raekuul

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Re: Doom: The Text Adventure
« Reply #214 on: April 06, 2012, 20:46 »

You get 15 bullets.

You look around. You are on a staircase. The exits are Up and Back.

You look at the human you just killed. Apparently this idiot thought he was getting a sweet deal on prime real-estate when he defected over to Hell. Helltouched Humans aren't any tougher than Former Humans physically, but since they made a deal with the devil they didn't lose any of their training - which means they can use stuff that aren't guns.

You combine the porno and the automobile schematic. You obtain Autoerotica.


INVENTORY:
91 HP
Armor Rating 2
120 Armor Points
1 Standard-Issue Pistol
1 Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Autoerotica
Darkvision Goggles (?)
Pumpkin
95 Bullets
23 Shells
81 Experience Points
51 Rage Points
36 Over Points

EXITS:
Nuclear Plant 1
Nuclear Plant 2 Main
« Last Edit: April 06, 2012, 20:47 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Pricklyman

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Re: Doom: The Text Adventure
« Reply #215 on: April 06, 2012, 22:15 »

EQUIP SHOTGUN
MOVE TO NUCLEAR PLANT 2 (If that is where we haven't been...if it was where we just were...go to 1)
LOOK AROUND NEW AREA
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raekuul

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Re: Doom: The Text Adventure
« Reply #216 on: April 06, 2012, 22:21 »

Your default gun is now the Shotgun.

You ascend the staircase. You look around. There is a red keycard on the windowsill here. Outside the window, you can see a person in a lab coat. There is an unmarked switch here.


INVENTORY:
91 HP
Armor Rating 2
120 Armor Points
1 Standard-Issue Pistol
1 Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Autoerotica
Darkvision Goggles (?)
Pumpkin
110 Bullets
23 Shells
81 Experience Points
51 Rage Points
36 Over Points

EXITS:
Nuclear Plant 2 East
Nuclear Plant 2 West
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

shark20061

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Re: Doom: The Text Adventure
« Reply #217 on: April 06, 2012, 22:29 »

TAKE KEYCARD
LOOK AT PERSON IN LAB COAT
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Uranium

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Re: Doom: The Text Adventure
« Reply #218 on: April 07, 2012, 06:21 »


You combine the porno and the automobile schematic. You obtain Autoerotica.

This made me laugh so hard. You are a wizard with words, raekuul.

EXAMINE KEYCARD
EXAMINE AUTOEROTICA
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raekuul

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Re: Doom: The Text Adventure
« Reply #219 on: April 07, 2012, 08:50 »

You take the keycard.

You examine the person in the lab coat. He is carrying a shotgun and a box. You cannot tell what is in the box from here. You could easily shoot him from here.

You examine the keycard. Keycards will allow the carrier to enter sensitive areas, though they are keyed to the specific buildings on Phobos (so you cannot use a keycard from the Hangar in Phobos Anomaly). UAC has a four-clearance system with no secondary security beyond human activity, so anybody (or anything) with a keycard can pass through the corresponding door. This keycard is labelled "Nuclear Plant - Clearance Level 1"

You examine the Autoerotica. But this really isn't the time for that!


INVENTORY:
91 HP
Armor Rating 2
120 Armor Points
1 Standard-Issue Pistol
1 Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Autoerotica
Darkvision Goggles (?)
Pumpkin
Nuclear Red Keycard
110 Bullets
23 Shells
81 Experience Points
51 Rage Points
36 Over Points

EXITS:
Nuclear Plant 2 East
Nuclear Plant 2 West
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Pricklyman

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Re: Doom: The Text Adventure
« Reply #220 on: April 07, 2012, 09:17 »

EXAMINE AREA FOR OTHER PERSONS/THINGS

IF (NONE OTHER PERSONS/THINGS FOUND)
  FIRE AIMED PISTOL ROUND AT LAB COAT DUDE (AIMING FOR HEAD)
ELSE
   EXAMINE OTHER PERSONS/THINGS
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raekuul

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Re: Doom: The Text Adventure
« Reply #221 on: April 07, 2012, 11:44 »

There is an unmarked switch here.

You examine the unmarked switch. There is no way to know what this switch will do once thrown until you throw it. Do you feel lucky?
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Klear

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Re: Doom: The Text Adventure
« Reply #222 on: April 07, 2012, 12:31 »

EXAMINE THE AREA FOR ANY HOLES, VALVES OR GRATES IN WALLS, FLOOR AND CEILING THAT COULD CONCEIVABLY BE USED TO PUMP SOME SORT OF LIQUID INTO THE ROOM.
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Uranium

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Re: Doom: The Text Adventure
« Reply #223 on: April 07, 2012, 16:46 »

IF (NO HOLES/GRATES/VALVES FOUND)
   DEEP BREATH
   PUSH BUTTON
ELSE
   ATTEMPT TO GET LABGUY'S ATTENTION
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raekuul

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Re: Doom: The Text Adventure
« Reply #224 on: April 07, 2012, 16:59 »

Given that the room is at the top of a staircase, there are windows along the staircase, and the windows have no glass in them, even if there were a way for the room to be pumped full of liquids, the liquids would be drained out long before it would reach the level of the soles of your feet.

You find no relevant grates or valves, and the wall connecting to the outside is full of holes where one would reasonably expect glass.

You take a deep breath and push the button. You hear a vague, rumbling sort of sound off to the north.

You make a vaguely described attempt to get Labguy's attention. You have a vaguely defined value of success, in that Labguy is now looking in your direction.


I am now rewriting my notes so that the Scientist subtype is now the Labguy subtype.
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