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Author Topic: Doom: The Text Adventure  (Read 156754 times)

raekuul

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Re: Doom: The Text Adventure
« Reply #240 on: April 08, 2012, 22:22 »

Labguys are an interesting bunch. You never know what they'll have in their boxes. The Labguy is unharmed. The Labguy is hostile. He is wearing Green Armor. His armor is scratched. The Labguy is a Helltouched.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #241 on: April 08, 2012, 22:59 »

FIRST HIDE, THEN EXAMINE HELLTOUCHED
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0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

thelaptop

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Re: Doom: The Text Adventure
« Reply #242 on: April 08, 2012, 22:59 »

AIM PISTOL AT LABGUY'S HEAD AND SHOOT
AIM PISTOL AT LABGUY'S HEAD AND SHOOT

(yes, twice)
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raekuul

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Re: Doom: The Text Adventure
« Reply #243 on: April 09, 2012, 06:30 »

You hide. Labguy shoots again (how many shells does this guy have in his gun, anyway?) and misses.

Helltouched $subtype
Description: Apparently these idiots thought they were getting a sweet deal on prime real-estate when they defected over to Hell. These guys aren't any tougher physically, but since they made a deal with the devil they didn't lose any of their training - which means they can use stuff that aren't guns.
Inventory: Stimpack
Special: First to get injured will order other Helltouched to flee.

You aim. He fires. He misses. You shoot him for 5 damage.

You aim. He fires. He hits for 11 damage. You shoot him for 6 damage.


INVENTORY:
87 HP
Armor Rating 2
101 Armor Points
1 Standard-Issue Pistol
1 Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Autoerotica
Darkvision Goggles (?)
Pumpkin
Nuclear Red Keycard
108 Bullets
22 Shells
81 Experience Points
53 Rage Points
36 Over Points

EXITS:
Nuclear Plant 2 East
Nuclear Plant 2 West

EnemyHPArmorTo-HitWeapon/AttackIn Inventory
Helltouched Labguy #110%87%0ShotgunBox
« Last Edit: April 09, 2012, 06:32 by raekuul »
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ih8regin

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Re: Doom: The Text Adventure
« Reply #244 on: April 09, 2012, 06:46 »

SHOOT HELLTOUCHED WITH PISTOL WITHOUT AIM

thinks: "Damnit, the bastard can heal, I need to down him quick!"
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0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #245 on: April 09, 2012, 11:59 »

You shoot the Labguy for 6 damage. The Labguy's inventory screen failed him.

INVENTORY:
87 HP
Armor Rating 2
101 Armor Points
1 Standard-Issue Pistol
1 Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Autoerotica
Darkvision Goggles (?)
Pumpkin
Nuclear Red Keycard
108 Bullets
22 Shells
81 Experience Points
53 Rage Points
36 Over Points

EXITS:
Nuclear Plant 2 East
Nuclear Plant 2 West
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

thelaptop

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Re: Doom: The Text Adventure
« Reply #246 on: April 09, 2012, 12:35 »

SEARCH DEAD LABGUY WHILE STAYING ALERT
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Kabrinski

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Re: Doom: The Text Adventure
« Reply #247 on: April 09, 2012, 12:56 »

I'd arm the shotgun, and hope I can blast the hell out of the Helltouched.
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ih8regin

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Re: Doom: The Text Adventure
« Reply #248 on: April 09, 2012, 13:40 »

Hmm, we should receive some exp for the helltouched, also over points and rage points.... and a loss of a bullet :P
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0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #249 on: April 09, 2012, 14:18 »

You do not see a way to quickly get back here if you jump down to search the Labguy's corpse, though you should be able to re-enter from the main entrance.

INVENTORY:
87 HP
Armor Rating 2
101 Armor Points
1 Standard-Issue Pistol
1 Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Autoerotica
Darkvision Goggles (?)
Pumpkin
Nuclear Red Keycard
107 Bullets
22 Shells
96 Experience Points
53 Rage Points
41 Over Points

EXITS:
Nuclear Plant 2 East
Nuclear Plant 2 West

Your rage points should be correct (though there is always the chance that they are not) as I try to update those when you take damage. Though the over points and experience points I did actually forget about until just now. Also, if anybody's curious, Forumquest is coming to the end of the first chapter.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

thelaptop

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Re: Doom: The Text Adventure
« Reply #250 on: April 09, 2012, 14:43 »

COMBINE PUMPKIN AND AUTOEROTICA
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raekuul

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Re: Doom: The Text Adventure
« Reply #251 on: April 09, 2012, 15:38 »

You combine the pumpkin and the autoerotica. You obtain dirty porno.

INVENTORY:
87 HP
Armor Rating 2
101 Armor Points
1 Standard-Issue Pistol
1 Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Darkvision Goggles (?)
Nuclear Red Keycard
107 Bullets
22 Shells
96 Experience Points
53 Rage Points
41 Over Points

EXITS:
Nuclear Plant 2 East
Nuclear Plant 2 West
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #252 on: April 09, 2012, 23:31 »

I don't get it, where is the labguy's corpse located? Nuclear plant outside?

EXAMINE NUCLEAR RED KEYCARD
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0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

raekuul

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Re: Doom: The Text Adventure
« Reply #253 on: April 10, 2012, 08:26 »

The Nuclear Red Keycard grants you Red clearance for the Nuclear Plant.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ih8regin

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Re: Doom: The Text Adventure
« Reply #254 on: April 10, 2012, 12:49 »

CAUTIOUSLY LOOK OUTSIDE THE WINDOW

"That guy holds some shinies, who knows which. And his shotgun, I didn't see him reloading! It might be an improvement to mine. Now if I just try and get them..."
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0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)
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