You shoot the imp for [(1d5)d5 = 2d5 = (4-1)+(1-1) = 3 + 1 = 4] damage. The imp rushes in at you, with his claws on fire. The imp flameclaws you for [8+3] damage!
INVENTORY:
55 HP
Armor Rating 0
0 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Completely Ruined Heavy Armor (Worn)
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
112 Bullets
10 Shells
244 Experience Points
105.5 Rage Points (+5.5)
10 Over Points
Location: Nuclear Plant 8
Enemy | HP | Armor | To-Hit | Weapon/Attack | In Inventory |
Imp #4 | Dead | 0% | - | Claws | No Items |
Imp #5 | Dead | 0% | - | Claws | No Items |
Imp #6 | Dead | 0% | - | Claws | No Items |
Imp #7 | 5% | 0% | 12 | Claws, Fire | No Items |
And if you had been wearing armor, I'd get to explain how a Flameclaw attack is different from a normal claw attack (armor takes extra damage from Flameclaw, Acidclaw, and Plasmaclaw attacks, though I don't think that last one will actually appear in-game.)