Solid Shell and Solid Slug are both primarily single-target attacks designed to circumvent the Shotgun's inherent penalty against armor to some extent. There
is a chance of catching more than one target with Solid Shell, but it's not
designed to be used that way. The main benefit to both of the solid shots is that instead of up to five separate d5 rolls on damage (remember, armor is applied against
each damage die), you get a d15 (with up to 3 additional d5's in Solid Shell's case).
This is quite different from how I envisioned it originally (which was basically a shotgun cone starting from the target instead of the shotgun), but it's a hell of a lot easier to do the math for and it actually makes more sense this way.
The grunt attacks you (16) and hits for (5+3) 8 damage.
You shoot the grunt for 3 damage.INVENTORY:
39 HP
Armor Rating 1
76 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (84*, 34, 19)
Stimpack (2)
Medikit
Mod Toolkit (1/0/0/0)
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
112 Bullets
8 Shells
295 Experience Points
110 Rage Points
31 Over Points
Enemy | HP | Armor | To-Hit | Weapon/Attack | In Inventory |
Helltouched Grunt #1 | 100% | 0% | 9 | Chainsaw | Chainsaw |
Helltouched Grunt #2 | Dead | 0% | 9 | Chainsaw | Chainsaw |