DRL > Requests For Features
Tutorial mode
Adral:
Yeah, I know the game is pretty simple as it is, but maybe a short guided tutorial might help to get the game nearer to the masses :P
Obviously, at the end of the tutorial it should refer to the help in case you need the keybindings again.
What do you think?
Kornel Kisielewicz:
Hmm, how do you imagine that?
Adral:
--- Quote from: Kornel Kisielewicz on December 10, 2006, 05:03 ---Hmm, how do you imagine that?
--- End quote ---
A option in the main menu that opens a tutorial mode and launches you into a predefinded level.
Then, some text messages start instructing you on what you should do, maybe with army-like messages, i.e:
* Ok, marine, start moving! (Use the Numeric Keypad to move in all 8 directions)
* Explore the area and report back. Good luck, soldier!
Then when you approach certain zones, more messages would appear:
* Shoot that training dummies, soldier! (press f to shoot, NumPad to change firing direction)
* Pick up this shotgun (press g)
* Your weapon has emptied, marine! Reload! (press r)
* Close the door! (press c)
And so on. It might help to get people into something that, at first glance, appears impossible, don't you think? ;)
Fingerzam:
I like this idea, it could teach new players the basics easily.
Valkeera:
Well... I guess so. Though there's not really that much keybindings in DoomRL for new players to need a tutorial, IMO; when I started playing ADOM, for example, I had to learn many more keybindings without tutorial :-)
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