DRL > Requests For Features

Tutorial mode

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Adral:
Yeah, I know the game is pretty simple as it is, but maybe a short guided tutorial might help to get the game nearer to the masses :P

Obviously, at the end of the tutorial it should refer to the help in case you need the keybindings again.

What do you think?

Kornel Kisielewicz:
Hmm, how do you imagine that?

Adral:

--- Quote from: Kornel Kisielewicz on December 10, 2006, 05:03 ---Hmm, how do you imagine that?

--- End quote ---

A option in the main menu that opens a tutorial mode and launches you into a predefinded level.

Then, some text messages start instructing you on what you should do, maybe with army-like messages, i.e:
* Ok, marine, start moving! (Use the Numeric Keypad to move in all 8 directions)
* Explore the area and report back. Good luck, soldier!

Then when you approach certain zones, more messages would appear:
* Shoot that training dummies, soldier! (press f to shoot, NumPad to change firing direction)
* Pick up this shotgun (press g)
* Your weapon has emptied, marine! Reload! (press r)
* Close the door! (press c)

And so on. It might help to get people into something that, at first glance, appears impossible, don't you think? ;)

Fingerzam:
I like this idea, it could teach new players the basics easily.

Valkeera:
Well... I guess so. Though there's not really that much keybindings in DoomRL for new players to need a tutorial, IMO; when I started playing ADOM, for example, I had to learn many more keybindings without tutorial :-)

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