DoomRL > Modding

Uniques/exotics/assemblies/artifacts test

<< < (5/9) > >>

tinyrodent:

--- Quote from: Deathwind on January 22, 2012, 18:25 ---RFE: any way to make killing the mastermind, apostles and JC not exit?
--- End quote ---

I couldn't reproduce this behavior. Spawned mastermind and killed, no exit. Is there a trick?

Deathwind:
give JC and the apostle a try

tinyrodent:
New playground zip uploaded to original post

Hamster:

--- Code: ---He killed 0 out of 0 hellspawn. (-1.#IND%)
--- End code ---
Wrong percentage because of division by zero. Of course, that cannot appear in a normal game... But for modding and better looking mortem.

Game Hunter:

--- Quote from: Hamster on January 23, 2012, 02:21 ---
--- Code: ---He killed 0 out of 0 hellspawn. (-1.#IND%)
--- End code ---
Wrong percentage because of division by zero. Of course, that cannot appear in a normal game... But for modding and better looking mortem.

--- End quote ---
This is technically a core bug, since that part of the mortem can't be rewritten by modders. Should be an easy fix on our end.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version