DoomRL > Modding
Uniques/exotics/assemblies/artifacts test
tinyrodent:
It appears that neither OnPickup nor OnPickupCheck hooks are called for ammo items. I don't know why this would be...
Deathwind:
At least it helped me confirm the BA's requirements as it still has it's restrictions.
edit:
RFE: could we get some water, acid and lava patches in the test area?
tehtmi:
--- Quote from: tinyrodent on January 22, 2012, 17:13 ---It appears that neither OnPickup nor OnPickupCheck hooks are called for ammo items. I don't know why this would be...
--- End quote ---
Because you never pick up ammo items. The normal pickup operation is overridden by adding ammo to existing stacks or making new ammo items as appropriate. (As such, it is also good to be careful with OnCreate hooks for ammo items.)
Deathwind:
It turns out that this is a good thing as all monster drops get the same treatment, making a few former & vile packs on nightmare can fill the floor rather quickly,
RFE: any way to make killing the mastermind, apostles and JC not exit?
RFE: the levers unlabeled can make it a pain to make a specific setup. edit: didn't see the bit about int...
RFE: can we get a pillar or two? (for LOS AI testing)
tehtmi:
Removing BF_BOSS from the end bosses should stop the game from ending with relatively little other impact.
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