DoomRL > Modding

Uniques/exotics/assemblies/artifacts test

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Matt_S:
Yeah, I noticed that myself.  I also learned that one can use Azrael's Scythe's altfire even with only 5 max hp.  And that agility modded antigrav phaseshift boots and power modded cybernano phaseshift armor is as awesome as it sounds.

The DoomRLguy:
Actually, if you rapidly hammer the JC lever, you get a large square of JC's and then it will give a non-fatal error every press. If you summon too many boss monsters, then the game crashes when you Q-Y, use the stars or die. But hey, this map is all about science, eh?

Deathwind:
You get the nonfatal crash by spawning too many of ANY monster, the fatal crash is news to me, got a error.log for it?

The DoomRLguy:
It occurs after the mortem, and i was wrong- it happens when you Q-Y, leave or die, EVER.
Error.log entry:

----------------------------------------------------------------------
Timestamp   : 10/03/2012 22:29:18
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $004B87F0 :
EAccessViolation : Access violation
  $004B87F0  TLEVEL__PROPERCOORD,  of src/dflevel.pas
  $004C33D9  TDOOMCONMAPUIELEMENT__ONREDRAW,  line 165 of src/doomui.pas
  $00429428  TDOOMIO__LOADPROGRESS,  line 617 of src/doomio.pas
  $0041E1E0  TDOOM__LOAD,  line 135 of src/doombase.pas
  $0041EAA4  TDOOM__RUN,  line 267 of src/doombase.pas
  $00401B15  main,  line 71 of src/doomrl.pas

----------------------------------------------------------------------



Also, just for laughs, 0 out of 0 is exactly -1.#IND%

Deathwind:
The mortem thing is a classic case of divide by zero, you know the 4 rules of programing right? If not they are:
1 check input
2 check input
3 check input
4 check for divide by zero

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