DoomRL > Modding
Uniques/exotics/assemblies/artifacts test
Matt_S:
I only have a cursory understanding of Lua, but I think you might have to do thing:get_position() because that's the format, using the colon, where it passes objects to the function as a self parameter.
tinyrodent:
Yeah you're right I figured that out after.
tinyrodent:
EDIT: Latest version is compatible with 0.9.9.5 and 0.9.9.6 beta. More terrain types added to monster spawn area, soldier lever suppressed.
There is a schematics lying here.
You feel yanked away!
##############################################################################
#++++"?+......^^^^^^#.&&&&&.................. #
#"++%"+........^^^^^#&&&&&&&................... #
#""""+..........^^^.#.&&&&&&................... #
# ++"?..........^...#&&&&&&................... #
#####...........#####..&&&&.......###========### #
#\.\..............||#..&.&........###========### . #
#.\\..............||#.............###========###.. #
#\\;...*...>........#.*...........===........===... #
#;;;..............!!#.............===........===... #
#;;;..............!!#.............===....@...===.... #
#####...........#####.............===........===.... #
# ............... #.............###........###.... #
#}}.}............. #.............###........### #
#}}}}............[ #.............###........### #
#}}}}}......... [[[[#........................... #
#}}}}}....... [[[[[[#........................... #
#}}}}}}.... [[[[[[# ......................... #
#}}}}}} [[[[[# ...................... #
##############################################################################
Igor Savin Armor : none
Health: 100% Exp: 1/0% Weapon: pistol (2d4) [6/6]
cautious Hell's Playground
tinyrodent:
Some notes about the playground mod:
* It dynamically spawns all items in each category, so new items will appear with no code changes.
* Similarly there is a lever dynamically created to spawn each monster type. You need Intuition 1 or 2 to see what type.
* Items and powerups remain after pickup/use so you can grab another one.
* There is just one new example item, a powerup which levels up the player (helps to get Intuition/Whizkid for experiments). Its source is found in levelup.lua
* Some glitchy schematic powerups appear. There may be other items that were never intended to be spawned this way.
* There is no PickupCheck for items, so you can grab the Dragonslayer and go nuts. ;)I'd like to remove the hard-coded "require" and enumerate all of the source files in the mod folder but haven't heard whether this is possible...
Kornel Kisielewicz:
As for the auto-require: It's not possible and will not be possible.
Reason:
1) any functionality needs to work from in a wad and as plain files
2) os-functions (like opening files, browsing directories, I/O, etc) need to be turned off for safety reasons (this will be especially important once DoomRL works in a Unix shared environment)
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