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Author Topic: [U|AoMC|YAAM] Cateye is worth gold. Quadruple gold in this case.  (Read 1910 times)

ZicherCZ

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--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Adrian Carmack, level 15 Imp 2nd Lieutenant Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 120697 turns and scored 355478 points.
 He played for 3 hours, 18 minutes and 40 seconds.
 He was a man of Ultra-Violence!

 He killed 1106 out of 1106 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 8
  Levels completed : 8

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Mastermind's Brain
  Medal of Prejudice
  UAC Star (gold cluster)
  Aurora Medallion
  Untouchable Badge
  Hell Arena Key
  Hell Armorer Badge
  Gatekeeper Gold Badge
  Veteran Silver Badge
  Veteran Gold Badge
  Destroyer Bronze Badge
  Destroyer Silver Badge
  Destroyer Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################..........####..............####.........
  #################..........................................
  #################....####............................####..
  #################...&####............................####..
  #################....####............................####&.
  #################....####............................####..
  #################.............%............................
  ##################.........X####..............####.........
  ###################.........####.....####.....####.........
  ####################........####.....####.....####........#
  #####################.......####.....####.....####.......##
  ######################...............####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 62/50   Experience 113626/15
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 3)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->SoB->SoB->TH->MCe->HR->HR->DM->Fin->Fin->WK->WK->Jug->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Lava Armor [4/4] (100%)
    [b] [ Weapon     ]   plasma rifle (1d10)x6 [45/52] (B1P3)
    [c] [ Boots      ]   enviromental protective boots [2/2] (100%)
    [d] [ Prepared   ]   power battery (x22)

-- Inventory -------------------------------------------------

    [a] chaingun (1d6)x4 [52/52] (B1)
    [b] missile launcher (6d6) [0/4]
    [c] BFG 9000 (10d8) [220/220] (B3)
    [d] fireproof red armor [4/4] (98%)
    [e] fireproof red armor [4/4] (100%)
    [f] 10mm ammo (x140)
    [g] rocket (x4)
    [h] rocket (x14)
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] agility mod pack
    [n] agility mod pack
    [o] blood skull
    [p] lava element

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 90% 
    Fire       - internal 0%    torso 75%   feet 90% 
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    83 former humans
    99 former sergeants
    47 former captains
    138 imps
    72 demons
    337 lost souls
    30 cacodemons
    37 hell knights
    72 barons of hell
    21 arachnotrons
    15 former commandos
    45 pain elementals
    35 revenants
    36 mancubi
    31 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 5 he assembled a tactical boots!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a fireproof armor!
  On level 10 he entered Hell's Armory.
  On level 10 he found the Jackhammer!
  He destroyed the evil within and reaped the rewards!
  On level 12 he found the Revenant's Launcher!
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 15 he assembled a fireproof armor!
  On level 16 he found the Tower of Babel!
  On level 18 he assembled a enviromental boots!
  On level 18 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 21 he found the Anti-Freak Jackal!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Lava Armor!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : out of vision
 Fire -- Choose target...
 You see : out of vision
 Fire -- Choose target...
 You see : out of vision
 Fire -- Choose target...
 You see : a Spider Mastermind (mortally wounded) [m]ore | floor
 You quickly reload the plasma rifle.
 Fire -- Choose target...
 You see : a Spider Mastermind (mortally wounded) [m]ore | floor
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The missile hits
 the Spider Mastermind. The missile hits the Spider Mastermind. The Spider
 Mastermind dies. You feel relatively safe now. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 62 brave souls have ventured into Phobos:
 54 of those were killed.
 1 of those was killed by something unknown.
 And 2 couldn't handle the stress and committed a stupid suicide.

 5 souls destroyed the Mastermind...
 4 killed the bitch and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------


Well well. Cateye is definitely _the_ build for AoMC. I was heavily inspired by byrel's build for this one, and it definitely ruled this run. Returning the credit, byrel! :)

The start was pretty much what one would expect. I rarely had any trouble until the Anomaly, and as always, I was more worried about the initial monster than about the bruisers. I used my standard strategy - tactical armor and running back to the left room, I still caught one or two, but not much of a threat.

City of Skulls were more dangerous. I already got rid of shotguns to leave more room for my chaingun and plasma, and the initial wave was quite a pain in the ass. I couldn't kill them quick enough not to take some damage, and in the end I even blew the skulls with an unlucky rocket.

With Dodgemaster and a proper dodge/fire/reload timing, Cybie was an absolute pushover. He spawned some four squares away from me, so at first I had to run away from the walls, but after that, piece of cake.

One lucky and LOL moment came somewhere in early Hell, when I spawned between two commando/sergeant packs and two Barons to boot. Would have been pretty bad - if I hadn't picked that invulnerability before entering. In order to save ammo, I was just dodging between their shots, and man, it was joy to behold them massacring each other :). When the invulnerability expired, only one of the Barons and one arach who wandered by were still standing.

Soon afterwards I found my second power mod for the plasma rifle, which definitely turned the odds on my side. Since that time, everything except the Lava Elemental and Mastermind fell in a single volley ...
... well, until I made the bad mistake of adding another power mod. The knockback it caused in fact caused a lot of shots to miss, and it did cost me quite a lot of precious ammo. (Bottom line: two power mods on a plasma rifle are exactly the right amount on AoMC).

Vaults were a huge disappointment. They were extremely easy with the "one volley = one kill", but they didn't yield a single exotic or unique ... Oh well, at least there was a real truckload of plasma cells.

And Spidey? I don't think she ever saw me, as she didn't fire a single shot.

All in all, a fun and nice run. First ever UV win, quadruple gold (although I had Scavenger Gold before, so it's not in the mortem), Untouchable Badge, Cybie, next four levels in row and Mastermind without being hit once - I guess that again I learned a lot about the game.And I'm going to be very sleepy at work today - I finished this run after three AM :).

One more thing to ask: Any tips on clearing the Anomaly without taking damage? Invulnerability is out, as I tend to do the Wall just before. Otherwise, I only see a lot of luck needed (tactical armor _and_ boots = 4 agility mods, gravity boots are even more improbable, or perhaps a very lucky phase into the left room ...)
Gatekeeper Diamond would be a nice cherry on top of the cake that was this run.
Logged
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

Klear

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I try to phase in the Anomaly once the first walls go down. So far I've always landed behind either of the doors and from there it's easy to clear the first room without a scratch. One of the Bruiser Brothers always tags me when cornershooting, though. I guess cateye is the way to go.
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Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

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Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

ZicherCZ

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Sounds like a plan worth attempting - guess I'm not going to sleep much tonight as well :).

And just to boast a bit - shortly before this win I snagged a AoSg, and just now I got AoB as well with both Longinus Spear and the Angelic Armor - and all of this within 24 hours. I'm getting on a roll, I daresay :).
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DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

Klear

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And just to boast a bit - shortly before this win I snagged a AoSg, and just now I got AoB as well with both Longinus Spear and the Angelic Armor - and all of this within 24 hours. I'm getting on a roll, I daresay :).

Gratz! I actually managed to clear the Mortuary without nuking it for the first time yesterday with a melee build on Angel of Overconfidence and the Angelic Attire is really sweet. Also, clearing the Mortuary with melee is extremely satisfying. When I used my last medkit, I thought that if I die, it will still be worth it. Knee deep in the dead indeed.
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Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".
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