DRL > Discussion
AoMr way harder than it was?
Solarn:
I've been having trouble playing AoMr in the new version and today it hit me why: in 0.9.9.4 I usually got past the Hellgate with the help of the items and experience from Hell's Armory. In the new version, not only can the Armory not spawn before the Hellgate, but the Gate itself comes 6 dlevels earlier, which means about 2-3 character levels depending on luck. I usually play Technician and go for MSs, since in the previous version, that was a pretty solid build. In the new version, however, it makes me severely underleveled because I don't dare attempt the Arena with only one pistol and the Chained Court is worthless without the Arena completion, because the mods are inaccessible. The Wall was always flat-out impossible, but with the new level progression, having to leave it out hurts much more. I'm lucky if I'm level 5 when I reach the Bruiser Brothers, who are of course just as strong as they were.
Why did you make non-Dualgunner pistol-only builds impossible, dev team? And if you did, why did you make a pistol master trait that forbids it? This smacks of bad design. And regardless of all this the difficulty of AoMr indicated in the menu should really be bumped up to at least Medium.
Chronos:
???
look at this post mortem:
http://forum.chaosforge.org/index.php/topic,5023.0.html
This is a partial win with a Sharpshooter build.
Sirdec:
Start game -> SoG
Make Speedloader Pistol (Startscum may be needed)...
SoG
in arena get SoG, unless unlucky spawns it's foolproof. Against caco it's shoot-shoot-shoot then dodge if no cover
Save the blue armor for the arena master.
Get eagle eye if you feel you miss too much/otherwise Whizkid * 2 preparing for the P-modded Tactical Armor.
Do Chained Court : ok this one can be trickier.
WIN.
Game Hunter:
--- Quote from: Solarn on January 23, 2012, 04:07 ---Why did you make non-Dualgunner pistol-only builds impossible, dev team?
--- End quote ---
Funny, it doesn't LOOK impossible. Even if this is one of our best players, he still pulled it off on N! without a Trigun until floor 18. I think you might be a victim of some flawed assumptions. For example:
--- Quote from: Solarn on January 23, 2012, 04:07 ---...In the new version, however, [playing an MSs build] makes me severely underleveled because I don't dare attempt the Arena with only one pistol and the Chained Court is worthless without the Arena completion, because the mods are inaccessible....
--- End quote ---
Hell's Arena has gotten a good deal harder with new AI, but imps, demons, and cacodemons haven't had a rewrite since 0994 (leaving only third-wave HKs and Barons to be the new challenge). And, correct me if I'm wrong, but I have always found SoG(3) to be superior to SoG(2) + DG as a matter of building your traits up. (I've written at length why this is the case, although the post would be pretty old by now: in short, SoG(3) gives you slightly more DPS; it allows you almost the same firing speed as firing two shots with Dualgunner, but grants you the chance to react in between; and you can swap for a pistol from the prepared slot instead of having to reload every six shots, giving you even more extra time.) So really, there should be no problem attempting Hell's Arena with a single pistol.
Even if you don't feel up to snuff on that special level, Chained Court is by no means worthless due to the unavailability of the mods: there's still a pretty good amount of experience waiting to be plundered (and, if I'm not mistaken, the problem you're expressing is related to lack of experience). On HNTR it's not a lot, but it's certainly free (that is, gained with no loss of health/supplies) given the amount of ammo and zerk lying around, and getting the cacodemons to come out is simply a matter of shooting down the doors. On HMP/UV it's even better experience and killing the HKs/Barons is actually exploitable right now, so it's still basically free.
I guess I'm not so sure what the problem is. Sharpshooter is meant to be a difficult build because of the lack of Dualgunner, but I wouldn't consider it particularly inferior. Personally I don't know if Bruisers are too difficult with clvl5 pistol builds, so this will be something to look into. I'd say you're definitely right about the challenge rating on the select screen: Marksmanship has, in general, become harder (especially with lost soul and revenant resistances), so it's a good idea to bump up the suggested difficulty.
Matt_S:
Wait, revenants and lost souls have bullet resistance? That explains why the lost souls in Hell's Arena were so frustrating, and why City of Skulls was such a pain (thank goodness I didn't encounter any revenants). Huh, and lost souls also have 75% fire resistance? That explains why it takes so many staff uses to kill them even though I thought it should kill them in one hit. You learn something new every day.
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