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Author Topic: Knockback direction modification  (Read 1874 times)

Lexicon

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Knockback direction modification
« on: January 26, 2012, 18:47 »

Change knockback to use bullet trajectory in the square of impact instead of the square in front of the monster.  Result is monster you are aiming at (presumably bullets fly in straight lines) getting knocked back into the same stream of bullets if you are rapid firing.
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Motorheadbanger

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Re: Knockback direction modification
« Reply #1 on: January 26, 2012, 19:20 »

Second that. 't would be kinda easier to make moves, 'specially in the Arena.
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Ander Hammer

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Re: Knockback direction modification
« Reply #2 on: January 27, 2012, 02:30 »

I do kind of wonder why shooting at a monster from an angle, even though it's ostensibly head-on, makes them fly back and to the left, out of your bullet stream.

+1.
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Re: Knockback direction modification
« Reply #3 on: January 27, 2012, 10:05 »

Just noting that this is on the to-do list but won't see a fix until after 0.9.9.6. The knockback-related issues, in general, are pretty deep in the code, and it'll take a lot to get them working while at the same time not introducing a whole slew of other issues.
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