Combat Reflexes:
"I'm the man! I'm Superbad! Imps? Zombies? You think you can get me?!?"
Gained with level 3 in Hellrunner.
Your mind has conditioned itself to see enemies preparing to shoot, to the degree that you actually move out of the way of the projectile miliseconds before it is shot at you. Well, some of the time, at least.
10% chance of automatically moving out of the way of a projectile aimed at you, with no time costs involved. I'm undecided if Shottyman should work in conjunction with this, so that when you automatically move, you automatically reload as well. It MIGHT unbalance it, I'm not sure.
Door Knocker:
"KNOCK KNOCK! WHO'S THERE? ME ME ME ME ME ME ME ME ME ME ME!"
2 Points in SoaB, or 2 points in Brute, one or the other, effects vary on whether it's Brute or SoaB.
SoaB Version:
You've developed a special affinity for breaching doors, in fact, so much so, that when you shoot doors, a non-item damaging explosive happens on the other side of the door.
Brute Version:
You've developed a special affinity for breaking down walls with your bare fists, or whatever other implement might be handy. (May be with or without the non-item damaging explosive part or not, depends.)
You certainly get the advantage of surprise with this, and you can even set up small booby traps by closing doors behind you, waiting for enemies to get close, and then shooting the door, causing it to blow up in their face.
With the Brute version, you now can fight The Wall in AoB! Isn't that wonderful! Adding to that, however, it adds in some neat strategy where you can effectively cut your level running time in half by just bashing down a few walls. Of course, bashing down walls DOES take a bit of time....