DRL > Requests For Features
New Traits
DaEezT:
--- Quote from: Blade on December 15, 2006, 13:01 ---Maybe really make it only for Nightmare!? Belive me, there are no rest spots!
--- End quote ---
Well, Nigthmare! prevents the easy 'rest-after-everything-is-dead' thingy and the constantly high monster count might also make it hard enough to find save spot, so the trait would be balanced.
You are the only Nightmare! player so far so I can't really say how Nightmare! plays right now without regeneration.
Blade:
--- Quote from: DaEezT on December 15, 2006, 13:04 ---You are the only Nightmare! player so far so I can't really say how Nightmare! plays right now without regeneration.
--- End quote ---
Belive me, after Nightmare! i count Malivicious Knives challenge and UV at all as child's play.))
Valkeera:
Okay, let's do a little summary of some traits that may be acceptable suggested here so far:
Dodger: (adv., req. HR2, maxlvl 2) Increases your chance to dodge missile/melee attack by x% (to be determined).
This got two votes. Any additional comments on it? Might go hand in hand with a revision of Hellrunner trait to make the combination more balanced.
Basher: (adv., req. SoaB2, maxlvl 2) 10%/level chance to cause double damage with weapons up to chaingun.
There's still some controversy about it. Could be of some use for AoMr challenge and Shotties.
Kicker: (adv., req. Fin2, maxlvl 2) Knockback effect of weapons increased by 1/level(?).
Can be useful at keeping the demons at bay, or knocking powerful enemies out of LOS and then cutting the tail.
Ammo stacker: (trait, maxlvl 3) Increases the amount of all ammunition in one inventory stack by 10%/level.
Borrowed this from this RFF. Allows to carry more ammo while keeping precious inventory slots free for other items.
Anatomist: (trait, maxlvl 2/3?) Decreases chance of bleeding and bleeding damage, increases chance/damage caused to monsters.
This can be a useful trait, though perhaps the bleeding should be made more deadly to balance it.
Your comments and judgements, please? :-)
Malek Deneith:
--- Quote ---Ammo stacker: (trait, maxlvl 3) Increases the amount of all ammunition in one inventory stack by 10%/level.
Borrowed this from this RFF. Allows to carry more ammo while keeping precious inventory slots free for other items.
--- End quote ---
I'd rather made this an advanced trait requireing Reloader (2-3) with one level and giving a flat 100% increase to ammo stack - the 10%-20%-30% increase will produce odd max stack sizes.
Valkeera:
--- Quote from: Malek on December 16, 2006, 13:39 ---I'd rather made this an advanced trait requireing Reloader (2-3) with one level and giving a flat 100% increase to ammo stack - the 10%-20%-30% increase will produce odd max stack sizes.
--- End quote ---
I'd suggest less than 100% flat increase - 20% would be enough, IMO.
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