DRL > Requests For Features

New Traits

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RepoRipper:
ummm since when has everyone had the power to smash the AoD? ive tried to kill him with a scummed save and even at full health and highest possible char level (most traits) at that point i still got my ass whupped with 1 hit! and that was on NTR diff, on AoB, so how easy is it to get? (hmm, sudden thought, will a nuke work, if u enter invulnerable?) and also, the req.s are a suggestion, but now i think just 2 brute, so both the pistol path and melee path unlock 2 traits... and how about 3 levels, each adding 5%, to a total of 15% insta-kill chance? with this, the mortuary wouldnt be suicide! (berserking with many paks, lots of armor, and a chainsaw, and Reaperman, Berserker, and Brute traits!) hell, Nightmare would be survivable, barely!

Fingerzam:

--- Quote from: RepoRipper on March 28, 2007, 17:32 ---ummm since when has everyone had the power to smash the AoD?

--- End quote ---

I've killed him in both non AoB and AoB games, and it wasn't that hard. Do you have chainsaw and berserker(the more the better)? Because if you aren't berserking the second you see him, you're doing something wrong, or just had horrible luck with berserker. Do you have levels in IM?


--- Quote from: RepoRipper on March 28, 2007, 17:32 ---ive tried to kill him with a scummed save and even at full health and highest possible char level (most traits) at that point i still got my ass whupped with 1 hit! and that was on NTR diff, on AoB, so how easy is it to get? (hmm, sudden thought, will a nuke work, if u enter invulnerable?)

--- End quote ---

Don't know as I haven't tried, but I'm not sure you'd get the spear then.


--- Quote from: RepoRipper on March 28, 2007, 17:32 ---and also, the req.s are a suggestion, but now i think just 2 brute, so both the pistol path and melee path unlock 2 traits... and how about 3 levels, each adding 5%, to a total of 15% insta-kill chance? with this, the mortuary wouldnt be suicide! (berserking with many paks, lots of armor, and a chainsaw, and Reaperman, Berserker, and Brute traits!) hell, Nightmare would be survivable, barely!

--- End quote ---

The Mortuary isn't a suicide even now with a melee character.

The problem I see with this is that compared to berserking all the time, having a 15% chance to insta-kill is pretty worthless. The reason being that hitting with the spear while berserking will kill pretty much anything in a single hit, or at most two hits, and berserking makes you also faster in both attacking and moving and gives you excellent damage resistance on top of that, so I'd pretty much rather be able to berserk all the time than have a 100% insta-kill ability (though I would take a 100% insta-kill trait to make even the pre-spear game a cake walk).

And the point of nightmare is that it isn't even remotely fair.

RepoRipper:
umm i get the point to nightmare...

i already tried nuking UC, and yep, blew up spear, WAAAAAAA....

Schluberlubs:
Demolition man:

When you are caught in an explosion caused by a rocket you fired or a barrel you set off, you take less damage from it. At least one point of damage is caused regardless.

Maybe this could apply to nukes too.

Zeb:
I really like Hellwalker and Fireball, I think they'd work well. :-)

With Hellwalker, I think it would be better to make it a one-level skill that completely eliminates acid/lava damage. Otherwise no one would bother using it, but with the fairly negigable effects of acid and lava on gameplay this wouldn't be overpowered.

For Fireball, I love the effect but I would rather have it changed to "demolition specialist" and available from the start. That way, the issue of giving you character superpowers wouldn't have to be raised.

My own ideas for traits:

Custom weaponry - Requires 2 reloader.
Your superiors told you not to modify your weapons. Look where that got everyone else. For each level of this trait, your clip size on most weapons increases. In addition, the number of bullets fired per round with Chaingun and Plasma Rifle increases by one per level.

(For actual clip size increases, I would say per level 1 for pistols, 5 for chainguns, 5 for plasma rifles, and 10 for the BFG)

Man of the Blade- Basic Trait.
You are trained in the art of bladed combat. You live by the blade, and now your enemies will die by it. For each level of this trait, damage from combat knives increase by 20%. In addition, at level one knives have an increased chance of causing bleeding, knives can be dual wielded at level 2, and at level 3 knives stack and can be thrown short distances (About the range of a shotgun)

I think this would be a fun trait, especially since it would allow for an actual malicious knives challenge to be added (As was being discussed previously.)

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