Okay, let's do a little summary of some traits that may be acceptable suggested here so far:
Dodger: (adv., req. HR2, maxlvl 2) Increases your chance to dodge missile/melee attack by x% (to be determined).
This got two votes. Any additional comments on it? Might go hand in hand with a revision of Hellrunner trait to make the combination more balanced.Basher: (adv., req. SoaB2, maxlvl 2) 10%/level chance to cause double damage with weapons up to chaingun.
There's still some controversy about it. Could be of some use for AoMr challenge and Shotties.Kicker: (adv., req. Fin2, maxlvl 2) Knockback effect of weapons increased by 1/level(?).
Can be useful at keeping the demons at bay, or knocking powerful enemies out of LOS and then cutting the tail.Ammo stacker: (trait, maxlvl 3) Increases the amount of all ammunition in one inventory stack by 10%/level.
Borrowed this from this RFF. Allows to carry more ammo while keeping precious inventory slots free for other items.Anatomist: (trait, maxlvl 2/3?) Decreases chance of bleeding and bleeding damage, increases chance/damage caused to monsters.
This can be a useful trait, though perhaps the bleeding should be made more deadly to balance it.
Your comments and judgements, please? :-)