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Author Topic: Hackmaster 4e OOC  (Read 138898 times)

raekuul

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Re: Hackmaster 4e OOC
« Reply #135 on: February 23, 2012, 20:06 »

You guys, the Trash Ogre is going after me because of one of my... quirks - strange body odor. Maybe use me as bait?
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Motorheadbanger

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Re: Hackmaster 4e OOC
« Reply #136 on: February 26, 2012, 02:25 »

I think I'll better do it OOC.
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Motorheadbanger

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Re: Hackmaster 4e OOC
« Reply #137 on: February 29, 2012, 03:03 »

Oh, boy... It goes down to very little number.
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Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #138 on: February 29, 2012, 03:20 »

Still alive sadly, at -1 hp and 7 Con. Jace is clear to try to proceed.
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

raekuul

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Re: Hackmaster 4e OOC
« Reply #139 on: February 29, 2012, 06:32 »

Not for much longer, though I don't know how to describe what Jace is going through, having never experienced it firsthand...
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #140 on: February 29, 2012, 09:22 »

^^^^ I assume that's Cure Light Wounds, yes? If so then you need to roll again, since healing does penetrate.

Oh and I'm going to be nice (this time) and assume Jace had enough foresight to remove the bolt from Micheal first.

(as for bleeding - I think magical healing auto-stops bleeding but I'm going to double check. Edit: Yeah, this seems to be the case, at least for non-critical caused bleeding)
« Last Edit: February 29, 2012, 09:29 by Malek Deneith »
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

raekuul

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Re: Hackmaster 4e OOC
« Reply #141 on: February 29, 2012, 09:55 »

Er, whoops. Cast the spell before removing the bolt. Although, isn't the spell mostly going to be stabilizing Michael at this point?

So, it's an additional 1d4 for penetration? Also, d20 roll just in case I need a dex check to remove the bolt before the wounds close around it.

1d4 = 1
1d20 = 16
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #142 on: February 29, 2012, 10:40 »

It's 1d4-1, as per normal penetration rules. So only 4 hp there (bringing him to 3 hp). But regardless he's up and conscious again.

I dedicate this to you, my players: http://www.penny-arcade.com/comic/2009/03/04

Oh and this also: http://www.penny-arcade.com/comic/2010/03/29

(Yeah, old comics are old, but the points made stand :P)
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #143 on: March 02, 2012, 02:39 »

So it seems SKRen calls for a rest (since he needs to grab 8 hours of sleep to regain his spells). If someone wants to say or do something before that this would be the time.

Also some comments:
- SK, your bonus spell can be of any kind, you just need to have at least two alteration spells memorized of the level to get it. Also your new spell setu leaves you with 0.5 slot unmemorized (lvl 1 spells take 0.5 slot each, remember?)
- On the subject of memorizing spells - if either of the spellcasters in the group wants to exchange some spells he has memorized, he'll need to free the slots prior to rest (i.e. in this example you're dropping read magic before rest, the slot gets refreshed after you get your sleep and then you get to memorize new stuff)
- Further on the subject - Jace has 1 slot free currently. If you want to memorize something in it, or perhaps do some more elaborate memorizations please say so ;)
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

S.K. Ren

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Re: Hackmaster 4e OOC
« Reply #144 on: March 02, 2012, 03:11 »

Well I assume since we have a not as mortally wounded party member, a rest would be in order. Also 3 slots +1 bonus spell = Seven 1st level Alteration spells or 6 1st level Alteration spells + 1 other spell. The bonus spell is a single spell, not a spell slot. Also It seems I need to use up Read Magic? Can do.
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(6:50:00 AM) Simon-v: How do you live in a world where Everything's Trying To Kill You?
(6:50:23 AM) xander_morhaime: Briefly.

Motorheadbanger

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Re: Hackmaster 4e OOC
« Reply #145 on: March 02, 2012, 03:20 »

I vote for rest.
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raekuul

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Re: Hackmaster 4e OOC
« Reply #146 on: March 02, 2012, 06:48 »

I should have another CLW to use before we rest, so I'll do that once the crossbow bolt comes out of Michael.

1d4:1
1d4-1:2

So, apparently I memorized Light and forgot that I did, so I'll be switching out light for a Cure Light Wounds for this coming rest.

Spells memorized: Cure Light Wounds (x2), Bless, Curse, Purify Food/Drink
« Last Edit: March 02, 2012, 06:51 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Matt_S

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Re: Hackmaster 4e OOC
« Reply #147 on: March 02, 2012, 09:39 »

Leaving the door open seems like an invitation for trouble.  I reckon there will be more monsters coming out of there.
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raekuul

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Re: Hackmaster 4e OOC
« Reply #148 on: March 09, 2012, 07:18 »

How long was our sleep before it got interrupted?
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Malek Deneith

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Re: Hackmaster 4e OOC
« Reply #149 on: March 10, 2012, 11:13 »

About an hour and a half. Which reminds me - good news for you spelllobbers is that the amount of rest you need to get to be able to memorize is dependant on what's the highest level spell you want to memorize. And for level 1 spells it's 4 hours so that interruption won't mess with your memorizing schedule *grumble*

You still need 8 hours (4 for jace) to get the other benefits of rest though.
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)
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