General > Graveyard
Hackmaster 4e IC - Quest for the Unknown
Matt_S:
"Now let's pick up Jace and then get out of this cave." Sam goes over to Jace to lift him and tie him to Sam's own mule. "Come on Jace, we're leaving the cave! Just snap out of it and make this easier for us."
Spoiler (click to show/hide)I might as well just let Sho Lee do all this, but I want to seem helpful.
shark20061:
Once again, Sho decides it is best if everybody comes out alive, and goes to help Sam again.
Spoiler (click to show/hide)Successfully passing checks to bypass Self-Absorption = Fun!
raekuul:
Jace mumbles something unintelligible, one word of which probably might have sounded something like "dead".
Malek Deneith:
You pick up the unresponsive Jace and tie him to the other mule, using Sho Lee's rope and then move out of the passage in hopes this'll make the cleric snap out of his coma in time...
Spoiler (click to show/hide)Time: 3 rounds to get Jace on the mule. 6 rounds to get out of the enclosed space. 1 round for Jace to get back to his senses and get untied.
Motorheadbanger, could you give me 10 consitution cheks, please? Just remember that if you fail one, next ones would be made vs the lowered CON score (yay for escalation).
After you make these I'll check if Michael didn't pass out on the way out due to them, and then Jace can try to patch you together.
raekuul:
The cool air of the open world starts to bring Jace to his senses. He sits there for a moment, then realizes that he's outside. After what can only be described as a freedomgasm, Jace realizes that one of this associates is in dire need of his assistance.
He convinces Baa to give him enough healing to keep Michael alive, and lays his hands on the exit wound. As the wounds start to cure, Jace starts giving orders.
"One of you get a fire going nice and hot. Someone else, in my backpack is a needle and thread, I want you to dig it out. Hopefully the bleeding will be stopped by Baa's intervention, but it's best to be ready just in case."
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