Chaosforge Forum

  • November 10, 2024, 10:52
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 2 [3] 4

Author Topic: DoomRL 0.9.9.6 RELEASED!  (Read 53082 times)

fluocrazykenny

  • Private FC
  • *
  • Offline Offline
  • Posts: 13
  • Lost Soul
    • View Profile
Re: DoomRL 0.9.9.6 RELEASED!
« Reply #30 on: March 01, 2012, 02:14 »

holy cow !

I have drop DoomRPG for about a year and a half and I have found this news on my email. I was curious about it and try it.

OMG. What an amazing upgrade ! It feels very very good to play with graphism and to feel the same way than in ASCII ! Therefor all the little things added sounds very very fun !

I think I will play a lot again now ! Thanks !!!! Keep up the good work !
Logged
[12/6/2/0/0]

NeedsFoodBadly

  • Private
  • *
  • Offline Offline
  • Posts: 2
  • KFC (Kornel Fan Club)
    • View Profile
    • Amulet of Yendor
Re: DoomRL 0.9.9.6 RELEASED!
« Reply #31 on: March 01, 2012, 16:57 »

I want DoomRL 0.9.9.6 to be a woman so I can have babies with it.

_) _)
o o
__
Logged
Amulet of Yendor: Roguelike news for Rogues by Rogues!
Crapsoft Studios: "We keep the seat up!"

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: DoomRL 0.9.9.6 RELEASED!
« Reply #32 on: March 01, 2012, 20:49 »

I want DoomRL 0.9.9.6 to be a woman so I can have babies with it.

_) _)
o o
__
That is such a terri-bad idea.

Babies with Cyberdemons and *gasp* Spider Masterminds?

Really?!

>.>
Logged
I computed, therefore I was.

Deathwind

  • Colonel
  • *
  • Offline Offline
  • Posts: 505
  • HMP Angel of Patience 0.9.9.4
    • View Profile
Re: DoomRL 0.9.9.6 RELEASED!
« Reply #33 on: March 01, 2012, 22:53 »

I think the music with this version is just putrid, it's just way too far over the top. I'll just keep using the mp3s from before, were there any changes to the music bindings?
Logged
v.997 [16/5/2/0/0]

NeedsFoodBadly

  • Private
  • *
  • Offline Offline
  • Posts: 2
  • KFC (Kornel Fan Club)
    • View Profile
    • Amulet of Yendor
Re: DoomRL 0.9.9.6 RELEASED!
« Reply #34 on: March 02, 2012, 01:00 »

I think the music with this version is just putrid, it's just way too far over the top. I'll just keep using the mp3s from before, were there any changes to the music bindings?

Unless, I'm mistaken if you want the NEW DoomRL with the OLD music just download the low quality version.

Yeah, I just confirmed.  The High Quality version contains the new MP3's/new graphics.  The Low Quality version contains the old music/new graphics.
Logged
Amulet of Yendor: Roguelike news for Rogues by Rogues!
Crapsoft Studios: "We keep the seat up!"

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: DoomRL 0.9.9.6 RELEASED!
« Reply #35 on: March 02, 2012, 03:57 »

I think the music with this version is just putrid, it's just way too far over the top. I'll just keep using the mp3s from before, were there any changes to the music bindings?

I thought so when I first played it. In a few games it has grown on me. I think it's quite possible that in a few more games, I'll love it and won't be able to stand the original version =)
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Blade

  • Tester
  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 691
    • View Profile
    • Upyachka
Re: DoomRL 0.9.9.6 RELEASED!
« Reply #36 on: March 02, 2012, 07:49 »

Congratulations on the graphics version! Great job, and a very good looking too!)
Logged
Low orbit ion cannon damaged my brain!!1
Now i'm an idiot!1 Kill me, somebody!!11

Nachtfischer

  • Elder
  • Private
  • *
  • *
  • Offline Offline
  • Posts: 3
  • Creature of the Night
    • View Profile
    • Nachtfischers Innenleben
Re: DoomRL 0.9.9.6 RELEASED!
« Reply #37 on: March 04, 2012, 07:20 »

After a few hours of intensive playing I can say that DoomRL seems to have become my favourite roguelike. I always enjoyed its streamlinedness, but now it even looks, sounds and feels incredibly cool and polished! I'm excited to see how it will turn out even further improved in the future. Until then: Congratulations to this huge release, I'm off playing again now. ;)

A quick word on the mentions of the other ChaosForge games in the blog post: Wow! Breakthrough releases for all of them? And also pretty soon? Would be incredible to see graphics in those, too. Keep up the great work, I hope it really gets appreciated enough (financially, also...) for its immense quantity and quality.
« Last Edit: March 04, 2012, 07:36 by Nachtfischer »
Logged

snusnumrik

  • Private FC
  • *
  • Offline Offline
  • Posts: 6
  • Lost Soul
    • View Profile
Re: DoomRL 0.9.9.6 RELEASED!
« Reply #38 on: March 04, 2012, 16:11 »

i discovered Doom RL randomly after the 0.9.9.6 update.
it was my first Roguelike to actualy kept me playing again and again....
the grafics are fantastic te gameplay also.
Thanks for implementing easter eggs like berserk sword or hellsing gun, they were really fun to discover beacause i never expected them.
So keep it up man, great game.
Logged

Hissatsu

  • Private FC
  • *
  • Offline Offline
  • Posts: 15
  • Lost Soul
    • View Profile
Re: DoomRL 0.9.9.6 RELEASED!
« Reply #39 on: March 05, 2012, 05:57 »

Everything about the graphic version is great... except the abscence of map. Real map, not a minimap. You see, before, you could look at your screen and see every item, every corpse, everything, and easilly comprehend where is it located, how do you get there (especially if the land is flooded in an erratic pattern with hazardous liquid), etc. I never played "timed" runs like that "every level has a nuke" since i hate time limits but i think that mode would be completely unplayable in the current graphical version.

This is indeed supreme and very cool to have, this graphics version, and playing the game became much more fun (i'm just loving the way the game looks now), but we need some way to see the level as we could before (meaning, whole level is on screen and every unit/item/tile is represented by an easilly comprehendable symbol, like a letter).

Right now, the minimap is of little use if any! I tried setting it to a bigger size and it honestly isnt helping much. It has two unsolvable flaws as it is now
- its transparent;
- it can only have a dot for an object.

This yeilds - for example, i cannot see what kind of ammunition is left on the level and where, since that dark blue dot that is supposed to stand for ammunition is just not visible on the map if that part of the map isnt over a bright tile (and it usually isnt since all tiles player doesnt see are dark).

Doom had a map and you could even play in map-mode (could move, shoot, etc). I think DoomRL could have something like that, like, a graphical ascii-like mode that can be triggered on-the-fly?

Still, great release that i'm loving ALOT, big thanks!!!
Logged

spacedust

  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 121
  • Ha-haa!
    • View Profile
Re: DoomRL 0.9.9.6 RELEASED!
« Reply #40 on: March 05, 2012, 07:01 »

This post probably belongs in suggestions but maybe you could tab to change between graphic and console modes? Dunno how much refactoring that would require but it would satisfy most people's need for a minimap I reckon.
Logged

Jorge Alonso

  • DoomRL Testing Ops
  • Elder Chaos Guard
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 167
    • View Profile
Re: DoomRL 0.9.9.6 RELEASED!
« Reply #41 on: March 06, 2012, 08:43 »

Level 2, AoB: I pulled a lever, and the lava filled the floor. I tried to run away, but eventually I died. But the mortem said I was killed by a soldier!

EDIT: It's a bug! I put it in the alredy existent "Death by lava = "Killed by a soldier".
« Last Edit: March 11, 2012, 02:04 by Jorge Alonso »
Logged

skarczew

  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 974
    • View Profile
Re: DoomRL 0.9.9.6 RELEASED!
« Reply #42 on: March 06, 2012, 13:41 »

Level 2, AoB: I pulled a lever, and the lava filled the floor. I tried to run away, but eventually I died. But the mortem said I was killed by a soldier!
Because a soldier pulled the lever :D !
Logged

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: DoomRL 0.9.9.6 RELEASED!
« Reply #43 on: March 06, 2012, 14:26 »

Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

PFL

  • Elder
  • Lance Corporal
  • *
  • *
  • Offline Offline
  • Posts: 28
  • Ripped & Torn
    • View Profile
Re: DoomRL 0.9.9.6 RELEASED!
« Reply #44 on: March 08, 2012, 10:18 »

It's been a while since I played DoomRL but I never expected it to be this good!  The tiles really add to the game - something I was never that bothered about before.

So far, I've played a few games and everything seems pretty stable.  Great work guys. :)
Logged
Blood! Blood! BLOOD!
Pages: 1 2 [3] 4