Chaosforge Forum

  • April 27, 2024, 14:01
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 [2] 3  All

Author Topic: The new Spider Mastermind...  (Read 15780 times)

ih8regin

  • Major
  • *
  • Offline Offline
  • Posts: 300
  • You dodge! The Cyberdemon dies.
    • View Profile
Re: The new Spider Mastermind...
« Reply #15 on: March 01, 2012, 22:05 »

yesterday won an AoLT HNTR, yes berserk and maybe some armor assembly is the way to go - the hardest part will be trigger the berserk. I was lucky with an invulnerability tho :D

BTW, what type of damage does Mastermind now have in melee? I expect its melee weapon is no longer "fists" of whatever kind, but plasma/acid instead.
Logged
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

void

  • Private FC
  • *
  • Offline Offline
  • Posts: 7
  • Lost Soul
    • View Profile
Re: The new Spider Mastermind...
« Reply #16 on: March 01, 2012, 22:14 »

In previous version the major difficulty was to manage to get in melee without being annihilated by plasma at range, get surprised by the boss direction, and in 2 shots your character was dead.
Now that's a complete different story as it can destroy the player as easily at melee or at range, the most funny is that even taking a large medic kit is often not enough to prevent the insta death that follow (you losing a turn to use the medic kit, while the Spider deals plasma/melee death just after).

So now , unless the player is obviously lucky enough to find good plasma-protecting items, the Spider Mastermind is a very hard challenge even at the lowest level of difficulty.

edit : retrying a saved game, it looks like the Trigun (assuming you have maxed every damage bonus dealing traits) + power red armor can beat it , only at melee, and only if you managed to get to melee without having been hit by a plasma (that would then have hit your health and armor level too much to hope anything)
After that, taking large medic kits while shooting+reloading is enough, but it's very close in term of health, the armor got destroyed a turn before the end in melee, the character would have been dead if it had one more turn
So unless lucky enough to find plasma protecting items, it's always going to be solved by how quickly and without being hit you can get to melee.
And even so be sure to have good armor and good damage dealing weapon.

Just killed the Mastermind in my first 0996b - first time saw this spid in my life, and I got to say I felt extremely lucky that
1, I got the correct armor equipped;
2, I've chosen the Shotgun path thus spent my unused perks in Ironman, without which I'm sure to lose in the situation you described (one large med and back to 26% and yes with 50% torso resistance, w/o ironman I'm a goner).

Spoiler: Mortem (click to show/hide)


On a side note, seems its now possible to have mAC & mAD at the same time. intended?



« Last Edit: March 01, 2012, 22:23 by void »
Logged

IronBeer

  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 126
  • Carry on, citizen.
    • View Profile
Re: The new Spider Mastermind...
« Reply #17 on: March 02, 2012, 00:14 »

On a side note, seems its now possible to have mAC & mAD at the same time. intended?
Master traits have historically been a one-per-character deal. I don't think that's changed, and probably won't change in the future.

Also, Army of the Dead and Survivalist could possibly go together. There might be other "possible" masters, but you'll be blocking a LOT of other traits if it were actually possible.
Logged
0.9.9.7 Mancubus 1st Lieutenant
[19/12/5/1/0]

RSO

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 25
  • Lost Soul
    • View Profile
Re: The new Spider Mastermind...
« Reply #18 on: March 05, 2012, 12:08 »

I just found a ballistic shield on Hell6. 95% melee resistance makes for a very disappointed mastermind.
Logged
9.9.6 Cacodemon Sergent Major (Wins: 0, 2, 0, 1, 0)
Badges: 14 | 5 | 4 | 1 | 0

9.9.5 Arch-Vile Captain (22 | 15 | 7 | 2 | 1)

spacedust

  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 121
  • Ha-haa!
    • View Profile
Re: The new Spider Mastermind...
« Reply #19 on: March 05, 2012, 18:55 »

So melee resistance works against the melee attacks, and plasma against the ranged ones?
Logged

RSO

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 25
  • Lost Soul
    • View Profile
Re: The new Spider Mastermind...
« Reply #20 on: March 05, 2012, 20:46 »

So melee resistance works against the melee attacks, and plasma against the ranged ones?

Yeah. Gotta' have one or the other, since she's got 150% speed to close if you try to just cornershoot. Unfortunately, there's nothing that offers much in the way of either that isn't Unique or Exotic.
Logged
9.9.6 Cacodemon Sergent Major (Wins: 0, 2, 0, 1, 0)
Badges: 14 | 5 | 4 | 1 | 0

9.9.5 Arch-Vile Captain (22 | 15 | 7 | 2 | 1)

GrAVit

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 78
  • MLG Player
    • View Profile
Re: The new Spider Mastermind...
« Reply #21 on: March 07, 2012, 00:16 »

I killed the bitch with  a few hits on AoB.
Logged
[26|18|12|1|0] Arch-Vile Major (0.9.9.6)
[12|4|3|0|0|0] Imp Sergeant Major (0.9.9.7)

Zecks

  • Speedrunner
  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 102
    • View Profile
Re: The new Spider Mastermind...
« Reply #22 on: March 07, 2012, 08:23 »

Zerking is probably still the easiest way to beat her (and since in 90% of my games I get berserker I barely noticed the change.)
Logged
(0.9.9.6) Arch-Vile General
[23/21/16/13/5]

Ashannar

  • Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 187
  • Shottyhead Aficionado
    • View Profile
Re: The new Spider Mastermind...
« Reply #23 on: March 07, 2012, 15:49 »

I just beat her easily with scout + tactical armor + tactical boots + intuition 2. You outspeed her without running.
Logged
Hell Baron Major (0.9.9.7) 22 18 12 1 0 0

MDM

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 22
    • View Profile
Re: The new Spider Mastermind...
« Reply #24 on: March 07, 2012, 17:21 »

Now wait...

...her?...
...she?...

The Spider Mastermind is female???

...
...

--------.--------
        |
      \(|)/
     --(")-- *you sexy thing*
       /`\


;)
Logged
Programmers don't die. They GOSUB WITHOUT RETURN!

ZicherCZ

  • Chaos Knight
  • Supporter of Chaos
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 744
  • YADJHG - Yet Another Dead JupiterHellGuy
    • View Profile
Re: The new Spider Mastermind...
« Reply #25 on: March 08, 2012, 02:41 »

The Mastermind is reffered to as the mother of Arachnotrons in Doom 2 and subsequently in DoomRL.
Logged
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: The new Spider Mastermind...
« Reply #26 on: March 08, 2012, 03:45 »

Danger! TVTropes link! Do not click at work!

It's All There in the Manual.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Pricklyman

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 156
  • Crazy Nutjob - and lovin it
    • View Profile
Re: The new Spider Mastermind...
« Reply #27 on: March 08, 2012, 04:40 »

Thank you Klear for wasting the last hour of my life...

*sigh* Damn TVTropes...
Logged

Zecks

  • Speedrunner
  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 102
    • View Profile
Re: The new Spider Mastermind...
« Reply #28 on: March 10, 2012, 11:11 »

Zerking is probably still the easiest way to beat her (and since in 90% of my games I get berserker I barely noticed the change.)

Okay I'm not so sure anymore. Suddenly the new version's started kicking me in the balls repeatedly. Just now I tried this again on HMP AoLT (gonna get golds to 15 so I don't need to focus on them anymore to rank up) and had to end the game with overcharge nuke with 2% health left. (though it was brought down from 8% because of the Necroarmor)
Logged
(0.9.9.6) Arch-Vile General
[23/21/16/13/5]

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: The new Spider Mastermind...
« Reply #29 on: March 10, 2012, 11:57 »

Shottyhead + tactical armour + tactical boots + tactical shotgun = mastermind's brain, extremely easy.

So I guess my advice is that it's all about tactics =)
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".
Pages: 1 [2] 3  All