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Author Topic: [0.9.9.6] Sniper weapon pack bugged?  (Read 1202 times)

AStranger

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[0.9.9.6] Sniper weapon pack bugged?
« on: March 03, 2012, 04:00 »

I'm in the middle of an Ao100 game and I've noticed the sniper weapon pack doesn't hit 100% of the time. I finally took a look at my equipment screen and here is what I saw:
Code: [Select]
------------------------- Equipment and Character Info -------------------------
                                                     |                         
  [a] Malek's Armor [3/3] (100%)                     | Fire time   : 1.0s       
> [b] nanomachic plasma rifle (1d7)x6 (S1)           | Reload time : 2.0s       
  [c] tactical boots [0/0] (100%) (A)                | Accuracy    : +2         
  [d] demolition combat pistol (5d2) [15/15] (S1)    | Shots       : 6         
                                                     | Alt. fire   : chain fire
  A plasma rifle shoots multiple rounds of plasma    | Alt. reload : overcharge
  energy -- frying some demon butt!                  |                         
                                                     |                         
                                                     |                         
--------------------------------------------------------------------------------
                                                                               
 Basic traits         Advanced traits       Resistances                         
 Ironman          (2) Intuition        (2)  Bullet +0%   Torso +0%   Feet +0%   
 Hellrunner       (3) Whizkid          (2)  Melee  +0%   Torso +0%   Feet +0%   
 Son of a bitch   (2) Scavenger        (1)  Shrap  +0%   Torso +0%   Feet +0%   
 Son of a gun     (5)                       Acid   +0%   Torso +30%  Feet +0%   
 Eagle Eye        (2)                       Fire   +0%   Torso +30%  Feet +0%   
                                            Plasma +0%   Torso +30%  Feet +0%   
                                                                               
                                                                               
                                                                               
                                                                               
--[ up/down/letter (pick), Enter (wear/wield), Backspace (drop), TAB (swap) ]--

It lists the plasma rifle as having a +2 accuracy despite the sniper weapon pack. I've also noticed that firing at something outside your line of sight can miss. This has been observed by lack of pain noises and watching the second mob in a line die while the first is still standing. Did the sniper weapon pack get nerfed or is something going wrong? So far I've gone through three weapons with a sniper pack and none of them hit 100% of the time. Honestly I think the only reason some shots land is because of EEx2.
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Zecks

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Re: [0.9.9.6] Sniper weapon pack bugged?
« Reply #1 on: March 03, 2012, 04:45 »

It did.

Quote
Code: [Select]
[mod] -- TR#---: added IF_FARHIT (attack ignores dinstance penalty) (game_hunter)
[mod] -- TR#---: added IF_UNSEENHIT (attack ignoares visibility penalty) (game_hunter)
[mod] -- TR#---: sniper weapon pack grants IF_FARHIT/IF_UNSEENHIT for 1/2 mods
                 added to weapon (game_hunter)
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ih8regin

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Re: [0.9.9.6] Sniper weapon pack bugged?
« Reply #2 on: March 03, 2012, 05:16 »

this means sniper weapon pack makes all checks count as being point-blank, just that, and no autohit? Hope this works as intended... Thanks.
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Zecks

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Re: [0.9.9.6] Sniper weapon pack bugged?
« Reply #3 on: March 03, 2012, 05:33 »

so wait, does the weapon not hit 100% of the time even inside your fov? if so, it's been nerfed a lot then.

what im getting is:

1 sniper pack = most of the time max +3 additional accuracy
2 sniper packs = firing outside your fov doesn't halve your chance to hit anymore, meaning with sufficient accuracy the shots probably go straight like they used to

(i haven't seen a lot of sniper packs in my years of DoomRLing, so i don't really know anything about 'em)
« Last Edit: March 03, 2012, 05:36 by Zecks »
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AStranger

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Re: [0.9.9.6] Sniper weapon pack bugged?
« Reply #4 on: March 03, 2012, 06:23 »

It did.
Hmm, well I'm still calling the +2 a bug, despite the explanation of why it isn't very effective. Don't feel bad not finding many, Ao100 with scavenger does help a lot. Too bad they are pretty much worthless if you already have EEx2 (needed for scavenger). I think scavenger needs a boost given that the sniper and nano packs got nerfed (maybe onyx too, who knows?). Firestorm already sucked to begin with, which makes me think scavenger is luck of the draw at best during a non-Ao100 game. Maybe you'll get lucky and find a unique that is a (ranged) weapon, then get lucky again taking it apart and actually getting something you want or you could have just wasted a trait and possibly a unique.
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