DRL > Requests For Features
Some mostly cosmetic suggestions.
Uranium:
For 5) are you talking about swapping the ammo box/can/battery for a weapon in your inventory?
If so, you can just highlight the prepared slot, press tab and then select the weapon.
Gamer-man:
2. i like tab for brining up a map like doom had, but shift can't be tactics, as you need it for capital letters
aoanla:
Definitely another vote for a full-screen map, or some other way to make the map overlay useful (I need to squint at it to see anything on it at the moment, as the transparency is a little too high). Perhaps just a button to toggle opacity on the overlay?
Deathwind:
I really don't think the save anywhere thing will ever happen. The way saving works now (as far as I can tell without source) is it saves only the character's data and what level they are entering, when you load it then generates the new level. Changing this would require a complete rewrite of the saving code resulting in a whole new anthill of game breaking bugs.
Game Hunter:
--- Quote from: Uranium on March 03, 2012, 05:06 ---Scavenger allows you to only scavenge mods from ranged weapons that are modded, assembled, exotic or unique. I wouldn't see any harm in allowing the Chainsaw and Cleaver to be scrapped, but that's up to the God Hand.
--- End quote ---
This really has more to do with the way that Scavenger is activated: in order to scavenge a part, you have to unload an empty weapon. Melee weapons and armor don't have an unloading function whatsoever, so they can't be part of that list. IMO, Scavenger needs a rework anyway.
--- Quote from: HexaDoken on March 03, 2012, 04:34 ---3) Can HUD show the spare ammo left for the currently wielded weapon? Because, I don't really like if I have to hit "I" to check it.
--- End quote ---
You mean all of the ammo in your inventory? Not really sure where this would go: there's already cases where the name doesn't entirely fit on HUD, and adding extra information would only make that worse.
--- Quote from: HexaDoken on March 03, 2012, 04:34 ---4) Can there be a "use from the floor" button?
--- End quote ---
I like this, but let's not add a whole other button for it. The best chance of making this work would be to simply take the 'u'se button and allow it to work with all items: if it's consumable, then you consume it from the floor; similar stuff for equippables (replace with current equipped item) and mods (mod immediately). Items that merely sit in your inventory (ammo, etc) would still have to go through some tedium, but I can certainly see the former case being more of an issue during a battle and is therefore somewhat important to implement.
--- Quote from: HexaDoken on March 03, 2012, 04:34 ---5) For the same reason, can ammo chains/shell boxes be wieldable?
--- End quote ---
From the equipment screen, select the prepared slot and press TAB to swap. This should be fast enough. (This is, by the way, written at the very bottom of the equipment screen, and there are a couple other functions that work from it as well.)
Kornel said he was going to try implementing "save anywhere" for the next release. We'll see how it works out.
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