Let's create a topic about suggesting new monsters in the DooM RL
Since DooM is a very old and famous game a lot of costume monster already exist.
usualy they are a reskin of already exisitng ones.
still sometime you can find something new

can be found here
http://haunt.8m.com/beastiary/cyber.htmland here
http://www.realm667.com/index.php?option=com_content&view=category&layout=blog&id=38&Itemid=178Now my ideas for the game:
SCIENTIST
Appearance: h male

female

Health: 10
Armor: 0
Accuracy: -6 melee, -2 ranged
Melee Damage: 1d3
Projectile Damage:
Speed: 80%
Standard Depth: ?
Experience Value: ?
Inventory: a mod pack + random special weapon
AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 60%
Special abilities: None
Ingame description: "This is the one whom you should ask What the Hell happened down here."
Comments/special: Since scientist study strange weapons, he should be eqiupped with a random special weapon. The weapon will depend on level where he is generated, but the probability of the scientist getting it should be much higher then finding the weapon on the floor) Since it will be a probabilistic event the player never know what to face... ( like the dwarf with a death wand in nethack). I prefer the female character, since we lack them in DOOM.
ACID DEAMON
Appearance: S

Health: 35
Armor: 2
Accuracy: +2 melee, +0 ranged
Melee Damage: 1d3 + 5
Projectile Damage: split acid 3d6-1
Speed: 90%
Standard Depth: 10-50
Experience Value: 167
Inventory: none
AI habits: Uses items: no
Uses doors: no
Attack %: 40%
Special abilities: on ranged attack he creates an acid pool under the target. Moves on acid pools, when thrown on earth he creates acid pools under himself.
If thrown on lava he dies.
Ingame description: "It likes to digest you before digesting you"
Comments/special:
LONE HUNTER
Appearance: h

Health: 30
Armor: 4
Accuracy: +2 melee, +4 ranged
Melee Damage: 2d5
Projectile Damage: Attacks with a plasma rifle: 1d7x6 = 7-42 = 24.5 avg
Speed: 100%
Standard Depth: ?
Experience Value: 300
Inventory: Plasma rifle, combat knife, red armor, small medapck, Power cell, steel boots
AI habits: Uses items: Yes
Uses doors: Yes
Attack %: only if attacked first
Special abilities: he is good :)
Ingame description: wow someone that doesn't try to kill you on sight
Comments/special: He is a good guy. He will attack others monsters with 75% on sight, maybe he should be on a special level in a room with no monster.
I like the white immage of him.. maybe he could be the ranger from Quake that ended in hell and the Doomguy meets him there...