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scavenger nearly worthless?

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RSO:
The biggest advantage of Scavenger is its prereqs: Eagle Eye, Intuition, and Whizkid. Those three traits are better than some master traits, all on their own. Scavenger itself is a little underwhelming.

It's been hinted at that Intuition and Whizkid may be receiving nerfs soon (Whizkid already had been nerfed a bit by some of the Assembly changes). If they do, Scavenger will need a buff, but as it is, it's fine.

skarczew:

--- Quote from: RSO on March 10, 2012, 18:53 ---It's been hinted at that Intuition and Whizkid may be receiving nerfs soon

--- End quote ---
Intuition? WTH for? It has already been nerfed compared to the Intuition I remember from the older versions.

AlterAsc:
And it's still very good.
Not so sure about WK - seems balanced for me.

ultimate26:
I have been testing Scavenger only to feel extremely weak and hard to stabilize...

One thing i really notice is that Without Reloader or Juggler, the first few levels you would rely on pistol or swapping shotguns.

Pinkies chew you up :(

Once you get the Chaingun, it feels kind of weak without SOB or P mods specially when fighting multiples CACOs in the arena or Chained Court.

I am thinking of trying again with EE-SOB-EE-SOB-INT-WK-WK-Msc for it to be tolerable.

The good side of getting it early on is that you can turn the chainsaw into a mod right away, but i end up dying the moment i gain Scavenger because of its extremely passive nature.

Anybody share some insight on how to use scavenger rush build properly?

skarczew:

--- Quote from: AlterAsc on March 11, 2012, 05:12 ---And it's still very good.

--- End quote ---
It was nerfed, but now it is easier to get. Once it required EE*2 ...

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