DRL > Discussion
scavenger nearly worthless?
skarczew:
--- Quote ---Intuition just has to be removed. In the hands of a skilled player it is total immunity to damage -- fun for badges, bad for the game. An alternate idea is to reduce it to vision-area only, meaning you can see behind walls but not spot enemies beyond sight range.
--- End quote ---
I had fun using it, why do you want to remove it? =(
Berserker needs to be removed as well, because in the hands of a skilled player it means that all of Diamond Badges are going to be completed before the end of Universe.
Dodgemaster as well, because it makes you immune to the bosses like JC and Cybie.
Or maybe just remove all of the traits and lets have fun while painfully grinding the game?
Klear:
--- Quote from: skarczew on March 16, 2012, 05:16 ---Or maybe just remove all of the traits and lets have fun while painfully grinding the game?
--- End quote ---
Has a challenge that would remove all experience gain, leaving you level 1 (or level 0, without even the first trait?) throughout the game already been suggested in the horrible ideas thread? =)
Game Hunter:
--- Quote from: Klear on March 16, 2012, 05:24 ---Has a challenge that would remove all experience gain, leaving you level 1 (or level 0, without even the first trait?) throughout the game already been suggested in the horrible ideas thread? =)
--- End quote ---
That actually gives me a really good idea for a new challenge mode. Something like, you don't gain levels and no exotics/uniques/mods(?), but all of the typical equipment is much better than normal, so it probably starts out real easy but keeps getting harder and harder. Kind of more like the original DooM: less character-building and more straight-up carnal tactics. (Granted, removing traits/classes altogether from selection might be a little tricky, and I don't know how desirable it would be to hack something up.)
Matt_S:
--- Quote from: Game Hunter on March 16, 2012, 12:30 ---That actually gives me a really good idea for a new challenge mode. Something like, you don't gain levels and no exotics/uniques/mods(?), but all of the typical equipment is much better than normal, so it probably starts out real easy but keeps getting harder and harder. Kind of more like the original DooM: less character-building and more straight-up carnal tactics. (Granted, removing traits/classes altogether from selection might be a little tricky, and I don't know how desirable it would be to hack something up.)
--- End quote ---
Remember to spare chainsaws from the cut exotics :) And what about artifacts? (mainly concerned with Arena Master staff for its other purpose)
Klear:
Maybe you could dispense with the special levels as well, if the point of the challenge is to make it more like Doom. I like it.
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