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Author Topic: [Fixed][0.9.9.6] Mod order still affects piercing blade assembly  (Read 2259 times)

Rabinowitz

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Do not know if anybody mentioned this yet:
Depending of the order you aplpied mods to combat knife, you will receive:

PA: piercing combat knife (3d6) time 1,0s, accuracy +1
AP: piercing combat knife (3d5) time 1,0s, accuracy +1
« Last Edit: March 28, 2012, 01:48 by tehtmi »
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shark20061

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Re: [0.9.9.6] Mod order still affects piercing blade assembly
« Reply #1 on: March 08, 2012, 09:12 »

This seems to apply to several assemblies which can be applied to multiple different base items.  Only durability, protection, and damage seem to retain this; knockback and accuracy don't seem to work this way.

So far, I've seen it on Piercing Blade and Enviromental Boots.
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Re: [0.9.9.6] Mod order still affects piercing blade assembly
« Reply #2 on: March 10, 2012, 00:20 »

There will probably be a number of changes regarding assemblies over time. For now, piercing blade and environment boots have been addressed so that they aren't order-dependent.
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Rabinowitz

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Re: [0.9.9.6] Mod order still affects piercing blade assembly
« Reply #3 on: April 01, 2012, 04:24 »

I just discovered the same thing about nanofiber (PB) armor: if the B mod is applied first, resulting speed penalty will be greater.
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