DRL > Discussion
Shotgun Build discussion.
Ander Hammer:
That is not how Juggler works, IIRC.
If you have an example of the quick-keyed weapon in your prepared slot, you will switch weapons.
If you do not and one is wielded, nothing will happen ('You are already wielding x!').
If neither slot has the quick-keyed weapon, it pulls the one with the least ammo from your inventory.
On-topic: Reloader is great for keeping your gun loaded rather than swapping your empty one out in zero seconds, then waiting for them to come into view and take more damage from your second shot, then being out of ammo and having to reload without a bonus. I've done mAC lead-ins just fine starting with Rel(2); it keeps things from getting too close when you can't corner-shoot right this instant and makes demon encounters hilarious.
ih8regin:
no, this was fixed in 0.9.9.6, if neither slot has an instance of a keyed weapon, it pulls weapon with the most ammo from the inventory.
ultimate26:
3 shots with no reload? I didnt know that, good to keep in mind ;)
Besides, Technician doesnt have any good shotgun master class, fireangel is currently bugged, and i love modding things.
Insta health pack unique item modding and Fast Whizkid is more meaningful to me than a +10 health bonus, hell i usually take badass after TAN and i feel like my life went up by 1.5.
I dont like using Marine because of 2 FIN requirement for whizkid, right now i feel that WK is a necessity for competitive advantage.
Starting with a Tech mod is great aswell, I was thinking why Marine and Scout dont start with freebies? i was thinking that marine should have a green armor from start since hes supposed to be the "Tank" type, Scout should have boots or something.
Klear:
--- Quote from: ultimate26 on March 13, 2012, 09:49 ---Starting with a Tech mod is great aswell, I was thinking why Marine and Scout dont start with freebies? i was thinking that marine should have a green armor from start since hes supposed to be the "Tank" type, Scout should have boots or something.
--- End quote ---
I though marines should maybe start with at least a small medkit.
BTW, whizkid is much less useful before you find out all the best assemblies =)
ultimate26:
The thing is, whizkid is great because you start with T mod, chained court gives you 2 A mods which gives you an instant hyperblaster, at that point you add some points to TH and you got a crazy gun that can fire twice and kill most things without an issue.
Late game becomes about modded shotties or Assault rifle, hyperblasters with TH.
I truly wish Scavenger didnt require EE and intuition because it forces you to go with chainguns and plasma rifles.
I almost always go initially with dual shotgun juggling, if i run into combat or double shotgun i stick to the shotgun path, if not i go into hyperblaster or assault chaingun.
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