DRL > Discussion
Shotgun Build discussion.
Ashannar:
300 shells is weak. I regularly carry 560 or more (that's 8 stacks with the backpack).
ultimate26:
Am I the only one who believes that juggler is better than reloader?
With juggler initially i carry 2 shotguns and swap them for no reload time giving me shotty shots that knockback the enemy allowing me to kill them in the 3rd hit with no damage, works extra well when cornershooting.
Then i find a combat shotgun and pumping is not aftected by reloader, and most monsters would die from taking 5 shells before i reload.
end game is tactical shotgun and double shotgun, i only use double shotty when its point blank until i turn it into focused double shotty.
I almost never reload in the middle of a fight unless i am cornershooting a powerful monster, but they cant approach because of knockback and die.
My build goes like "Fin-Jug-SOB-SOB" then either wizkid/TAN/TH depending on what i get, if my mods are not enough then TAN, if i get an early plasma, TH.
Never felt the need for reloader or shottyman, passive abilities that can be fixed with juggler :)
AlterAsc:
Well, it's almost true.Rel is generally inferior to Fin, but you can't take shotgun master traits without taking Rel first.
And juggler is less useful if you specialize on one weapon type,in which case you don't really care about instaswapping.
skarczew:
@ultimate26:
- sometimes you do fight with tough / fast groups of enemies and two basic shotguns are not enough to kill them; thats when the Reloader is handy ;) ;
ih8regin:
in that case, take third shotgun and a pistol to make juggler not swap with prepared slot but pull a still-loaded shotgun out of inventory. BAM-BAM-BAM, up to the number of loaded shotguns in inventory. But they will need reloading, all of them, while it's great for a set of burst fire to have a ton of common shotguns, the constant reliance on that bunch is a problem, you need whole 2.0s per shotty to reload it without Rel, that is, 1.0 to take it off the inventory since Juggler won't let you take an unloaded weapon if there are loaded ones, and another 1.0 to actually reload. Tried that to some extent, had fun early, bot later you need either tactical shotty, or whatever other means possible to knock back enemies (missile launcher in prepared slot? :) if you're able to shoot it, of course).
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