DRL > Discussion
Shotgun Build discussion.
spacedust:
--- Quote from: AlterAsc on March 23, 2012, 03:17 ---Guys, please call Army of the Dead MAD, not AoD.AoD is usually either Angel of Death or Angel of Darkness -_-.
--- End quote ---
Lol and I was wondering what AoD was for a while. Stands that I missed the Army of Darkness reference :)
--- Quote from: Klear on March 23, 2012, 03:23 ---Ash is from Army of Darkness, not Army of the Dead, so you don't need this trait to roleplay him. I'd suggest juggler in such a build anyway, to switch between shotgun/chainsaw easiely. In any case, we need the Boomstick as a unique shotgun.
--- End quote ---
"ALL RIGHT you primitive screwheads, listen up. See this? This..."
ultimate26:
Hell if this is about ash should juggler be a main requirement for Mad?
FIN-JUG-REL combination of some sort!
Klear:
I think Finesse (and thus juggler) is not allowed by MAD.
I'm going to try out some masterless "Ash" builds when I get home, though. I wanted to do that for some time, though this thread made me give it high priority =)
Edit: Hmm.. I'm thinking Juggler, Shottyman, Brute, Badass and Scavenger. Hehe... it may be bad... but it feels gooood.
Demetrious:
--- Quote from: ih8regin on March 23, 2012, 02:20 ---I believe AoD is all about the elephant gun and tactical shotty.
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This was my suspicion as well. I scoffed at the Elephant Gun initially because it requires two power mods to do what an unmodded double shotty does already - but I didn't stop to factor that the elephant gun's normal shotgun blast is much better at range, still has the spread to help with Lost Souls and the like, and most vitally armor is only applied twice, not four times. That, and it seemed purpose-built for active-shotgun builds.
I just fiddled with the numbers really quick, and it seems the tactical shotty still comes out on top. With a fire time of 1.0 and a 5-round tube, it puts out 75 damage in 5.0 turns before you have to reload - which you can do with a single move if you've got shottyman. (For sake of argument let's assume your move speed is 1.20, which sounds about right for modded red armor + tactical boots.) That's with an average damage of 15 (according to the wiki.) Now lets look at the elephant gun, assuming you're using your 1.20 move to reload by hopping about. With an average damage of 22 and fire speed of 1.0 you can dish out 88 points of damage... in 8.8 seconds. 1.0 to fire, 1.20 to move and reload. If you fire three times you average 66 damage, time cost: 6.6 seconds. Clearly the Elephant Gun would shine for an active shottyman, but passive...?
I suppose you could try to factor in the dodge chance you'd get from moving, but considering how lackluster active defense seems to be (without Fireangel) on dedicated builds, I doubt our passive shottyman will do much better - and moving makes using tactical defense a lot harder, because sometimes you don't have enough cover to juke about like that.
--- Quote ---Even simple NORMAL shotgun with both will shine better than elephant with AoD. IMHO.
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Certainly nothing to laugh at, for sure. Especially a shotty with a single mod.
--- Quote ---I'm going to try out some masterless "Ash" builds when I get home, though. I wanted to do that for some time, though this thread made me give it high priority =)
Edit: Hmm.. I'm thinking Juggler, Shottyman, Brute, Badass and Scavenger. Hehe... it may be bad... but it feels gooood.
--- End quote ---
"Masterless" is the key term here; it really opens up some potential... and mostly with the chainsaw. Shotguns big problem is armored enemies in late-game and shell scarcity; problems which MAD should address, but as discussed, doesn't.
Neither are problems for the chainsaw. Especially for the odd armored enemy that doesn't want to die - since that requires double-shotty blitzkrieg anyways, you may as well whip out the C-C-CHAINSAW and go to town. A piercing chainsaw is easy to make and does horrible, horrible things to anything you can get close to... and with Juggler, you can use rocket-jumps to close with thine foe very, very quickly. And leave again, if need be. I really need to try that!
I need to knock off a few Silver badges, which means winning a Challenge game or two. It wounds my pride to play on HNTR, AoMr is an RNG crap-shoot for the first five levels (and even then I don't know how to handle the new, improved Lost Souls and Pain Elementals,) and Fireangel is bugged... which leaves me no palatable options at this point. A crying shame AoSg disallows the chainsaw. It'd fit the spirit of the challenge so well. Real Man's Weapons. Knives, too.
AlterAsc:
--- Quote ---which you can do with a single move
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Iirc that was fixed and now shottyman reloads only one shell for combat/tactical/assault.
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