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Shotgun Build discussion.

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Demetrious:

--- Quote from: AlterAsc on March 23, 2012, 13:25 ---Iirc that was fixed and now shottyman reloads only one shell for combat/tactical/assault.

--- End quote ---

Oh, good point. Haven't played a shottyman build in 9.9.6 yet.

Ander Hammer:
Elephant guns like shell boxes. A lot.

Demetrious:
Just got to Demios Lv. 1 with an "Ash" build on HMP.

Wow.

Ashannar:
Can you expound on the 'wow?'

spacedust:
A little OT, but I wonder if guaranteeing a power mod somewhere would throw off game balance too much. Far too many games I have hunted for just that elusive second power mod to make an elephant gun, only to be disappointed when I eventually have to chuck my lonely P-modded shotgun somewhere in Hell to make room for a spare armor or medpack.

As it is, you are guaranteed three A mods and one B mod from the CC and the Armory, with 2 lottery tickets waiting for you in the cubbyhole on the Armory. It would be nice if some other special level guaranteed a P mod because it is just about the most used mod in assemblies.

Maybe a new trait can be Tinker: you can attempt to change a mod in your inventory into another mod, with a 50% chance that it breaks and is destroyed. Or something like that.

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