DRL > Discussion
Cheats...
jake250:
I'm aware the game doesn't have any. Which is a shame.
But here it is: I like to cheat. I like to play -however the hell I want-. There's lots of things and ways to play that I'm -much more interested- in when it comes to DoomRL, and thats not "playing normally", which I find tedious.
The modding tutorials are frankly, to me, completely incomprehensible, and don't seem to point out at the possibility of cheats, just simple additions. I could be completely wrong, mind you. I didn't even see if there was a way to modify things that are in the game right now.
I don't really know what to say. I just want to cheats, and I can't. The game also used to be easier to crack with CheatEngine, but now values jump around even more than before. And I'm not skilled enough for trainers anyway. Sure, I can make myself invincible easily, but thats not fun.
Why no cheat support?
ParaSait:
Because Kornel doesn't like cheaters and he punishes them for their sins!
Game Hunter:
--- Quote from: jake250 on March 10, 2012, 15:04 ---The modding tutorials are frankly, to me, completely incomprehensible
--- End quote ---
If there's anything I can do to improve their comprehensibility, please let me know! I wrote those quite a while ago and have gotten extremely little feedback since, so any suggestions or criticisms are greatly appreciated. (If it's because you don't have much of a background in coding, however, I'm not sure how much I can help with that: we'd probably need to talk in IRC so I have an idea of how to express things from a non-coder's perspective.)
Why are there no cheats? Admittedly we could take the time to do that, especially with the drop-down console we have for debugging (mind you this is only useful at the moment if you have extensive knowledge of the game's API). On the other hand, there are tons of other priorities right now: additionally, the game isn't actually done yet, so there are plenty of little things here and there that we don't want getting ripped apart just yet, mostly because they haven't been available to anyone at all.
It's an idea that can be implemented, though. I expect, if nothing else, that the final release of DoomRL will have some debug/cheat mode that players can access. (It'll just get a "no awards" tacked on, much like NetHack's wizard mode.)
Mahreen:
Well, I enjoy playing DoomRL without cheats as much as I do with, so I don't see any reason to add cheating support to the game.
I think it would eat the precious time of our hard working developers, and will just simply break the fun from playing!
Actually, the most common cheating thing I've found in many rogue-like games, is the wishing thing. For me, that's game breaking, because once tried cheating, it'll be difficult to get out of it. I say NO to cheating in DoomRL, it's good as it is.
jake250:
Well, if you just eventually unlock the debugging console and tell us how to vaguely use it, that would be great.
And yeah, I have little background in coding, I'm not sure how you could improve it either. I don't mean to blame the tutorial, just that the entire thing seemed too complex for me to get into. I could look into existing mods to learn, I've done it in many other games. To be honest, I simply didn't try yet. The tutorials scared me.
And to Mahreen: I think I promote self-control over limiting possibilities. I've always had no trouble drawing a line between cheats and no cheats. Both are completely separate experiences.
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