DRL > Discussion
Cheats...
2DeviationsOut:
Definitely no cheats. The game is very, very playable on the easier difficulties. Besides, using cheats cheapens the game, and it makes those wins much less important. When you win at a really difficult game, you feel really good about your accomplishment. With cheats, that's gone. Please, don't move more towards mainstream games, and don't ever put in cheats. Roguelikes are supposed to be brutally hard, and I believe that putting in lower difficulties at all is quite the compromise. Just try playing ADOM if you don't understand what I mean.
Bloax:
You guys are so boring.
Or well, would you prefer to start god knows how many games to try very specific pieces of equipment (cRuel Number God, remember?) with specific builds?
Cheating isn't always about winning, is what I'm saying.
Talking about modding, any plans on including OBLIGE-like modding support? (Actually only the latter of the below example)
By that I mean defining new/modifying existing actors (Not OBLIGE), and then defining the RNG stuff. (Min. DLevel, frequency, etc.)
Because single-level mods are kind of useless as mods, honestly.
Uitë:
If you want to test stuff and just muck around with various equipment and builds, there's already a mod that lets you do just that. Granted, it doesn't really let you do it in a real game environment, but still.
Mahreen:
If cheating will be accepted, and the developers or somebody else will add cheating to DoomRL, then at least do not make games with cheating count in any way.
By that, I mean no scores, no achievements, no assemblies, no nothing. But as a reward, you will get NOTHING but a huge text saying "CHEATING BASTARD"
Klear:
To be frank, I kinda wish there was a way to start the game with two Grammaton Cleric Berretas, Gun-Kata and a lot of bullets.
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