DRL > Requests For Features
More varied maps
Uitë:
One of the many innovations the original Doom made was in its level design. Rooms could be of (almost) any shape or size, and often hallways would link different areas of the map. E1M3 would be a good example of that:
Spoiler: E1M3 (click to show/hide)
Now what does DoomRL have? All randomly generated levels except caves follow the 'space-filling collection of rectangles separated by one tile thick walls' formula. I'd love to see more interesting randomly generated level designs in DoomRL, with less rigidly shaped rooms that are not as crammed together, and look like they could actually be somewhat plausible structures, as in Doom.
spacedust:
That would really be interesting, seeing that the tiles version has set a somewhat awkward precedent for not having the entire map be visible on screen at once. Maybe larger and more irregular maps can be implemented in the console version subsequently.
thelaptop:
Given that the current generator code for levels are completely in Lua, this boils down to how to write better generators.
Sounds like with some careful planning, we can open this up as a competition for modders to try their hand to generate interesting levels. =)
Uitë:
--- Quote from: spacedust on March 10, 2012, 20:35 ---That would really be interesting, seeing that the tiles version has set a somewhat awkward precedent for not having the entire map be visible on screen at once. Maybe larger and more irregular maps can be implemented in the console version subsequently.
--- End quote ---
Yeah, with the graphics version, it's not as strictly required that the map be 80x20 tiles, though that does work really well for console mode. I'm not really a programmer myself, but it someone could make an algorithm that works for any shape/size map, that would be awesome and bring more variety to the game.
HexaDoken:
This is a great idea actually. A generator that is capable of making levels of at least Wolfenstein level(lolwords) it will be just great. It will be also plausible for console version, I mean, cmon! Dungeon crawl has quite sosciphicated levels in console version too.
Also, maybe some random generation for special levels? So, well, the monster placement and item types won't be the ONLY difference between each play.
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