DRL > Requests For Features
More varied maps
ParaSait:
--- Quote from: thelaptop on March 10, 2012, 20:46 ---Given that the current generator code for levels are completely in Lua, this boils down to how to write better generators.
Sounds like with some careful planning, we can open this up as a competition for modders to try their hand to generate interesting levels. =)
--- End quote ---
Uitë:
Shark20061 has made a mod to generate different levels it's here. What do you guys think?
HexaDoken:
Oh god oh god oh god oh GOD how horrible it looks in graphs mode.
But still, while wall sprites mess up badly, this is much greater than what we got now! While it still can get repetive(it actually did after a few runs), it makes you think that you're not scouting some random set of boxes, but something what can be real UAC base. We need more of them, we need them better.
And the size of levels limited to a size of console screen still hurts much.
Deathwind:
Why can't we change to a scrolling screen? I understand it would be alot of work but it would enable you to add quite a bit to the game, secret rooms anyone?
Game Hunter:
--- Quote from: Deathwind on March 14, 2012, 19:15 ---Why can't we change to a scrolling screen? I understand it would be alot of work but it would enable you to add quite a bit to the game, secret rooms anyone?
--- End quote ---
It's just a part of DoomRL's design. When Kornel made this game he had a bunch of things in mind and restricting the layout to a 80x25 screen was one of them. (Granted, part of the reason was probably related to keeping everything on one screen, and graphics mode kinda breaks that.) It's one of many things that will be unrestricted come DoomRL 2, so...yeah, not gonna happen.
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