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Author Topic: [H|97%|7|YASD] Dangerous levers are dangerous.  (Read 1631 times)

Matt_S

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[H|97%|7|YASD] Dangerous levers are dangerous.
« on: March 11, 2012, 14:29 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Matt, level 5 Human Private Technician,
 was splayed by a hell knight on level 7 of the Phobos base.
 He survived 67879 turns and scored 25510 points.
 He played for 45 minutes and 31 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 195 out of 201 hellspawn. (97%)
 He held his right to remain violent.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 2
  Levels completed : 2

-- Awards ----------------------------------------------------

  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ...............=...#.....#.%...........#.....%.#...........
  .......>.>....===..#.....#.....%.......#.#####.#...........
  %...............==.#...../..%..........#.#...#.#........i..
  ..............=.===#.....#%%...........#.#...#.#...........
  ...............===.#.....#......%.0.|}.#.#...#.#...........
  #########.##/#+#.###.....#..%..........#.#...#.#...........
  ...................#.....#............./.#...#.#.....|.....
  ...................#.....#...0.........#.+...#.#...........
  ..........|.}}.....#.....#0..%.........#%#...#.#...........
  ...........}......./.....#.............#.#####.#...........
  ...................#.....#.............#.......#%..........
  ...................###################/#########...........
  ..............0..../===/..................^....#...........
  ...................#===........................#####+######
  ...................#===iB......................#...........
  ...................###O#......X..............%.#...........
  ...................#h&h#......................./|..........
  ...................#...#.......................#...........
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 9027/5
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 1)
    Eagle Eye        (Level 2)
    Intuition        (Level 1)
    Whizkid          (Level 1)

  EE->EE->HR->Int->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (70%)
    [b] [ Weapon     ]   rocket launcher (6d6) [1/1]
    [c] [ Boots      ]   steel boots [1/1] (100%) (A)
    [d] [ Prepared   ]   shotgun (8d3) [1/1]

-- Inventory -------------------------------------------------

    [a] chaingun (1d6)x4 [40/40]
    [b] plasma rifle (1d7)x6 [40/40]
    [c] blue armor [2/2] (100%)
    [d] chainsaw (4d6)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x56)
    [h] shotgun shell (x50)
    [i] shotgun shell (x50)
    [j] shotgun shell (x50)
    [k] rocket (x10)
    [l] rocket (x9)
    [m] rocket (x10)
    [n] power cell (x50)
    [o] power cell (x25)
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] large med-pack
    [u] technical mod pack
    [v] Arena Master's Staff

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 15%   feet 0%   
    Shrapnel   - internal 0%    torso 15%   feet 0%   

-- Kills -----------------------------------------------------

    42 former humans
    28 former sergeants
    7 former captains
    62 imps
    25 demons
    16 lost souls
    5 cacodemons
    9 hell knights
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he finally was splayed by a hell knight.

-- Messages --------------------------------------------------

 Run - direction...
 You close the door.
 Run - direction...
 Run - direction...
 There is shotgun shell (x6) lying here.
 Run - direction...
 Run - direction...
 You wear/wield : a rocket launcher (6d6) [1/1]
 You see : out of vision
 You reload the rocket launcher.
 There is a lever (dangerous) here.
 There is a lever (dangerous) here.
 You pull the lever... There is a lever (dangerous) here.
 You are hit!
 You are hit! You die!... Press <Enter>...
 You reload the shotgun. The demon hits you.

-- General ---------------------------------------------------

 2 brave souls have ventured into Phobos:
 2 of those were killed.

--------------------------------------------------------------

Well, I cleared the Chained Court a lot easier this time, though the arena master and the formers still whopped me pretty good.  I camped out in the central area to kill all the hell knights and a lot of the formers, then I grabbed both berserk packs and the chainsaw for my main attack run.  The arena master blew up one of the agility mod packs...

Level 7 was just a very painful experience.  I saw a supercharge thanks to intuition, so I wanted to avoid using my large medpacks for healing.  Packs of demons in melee and a group of wandering hell knights (one of which grabbed a damaged blue armor that I dumped) made it so I had to use a couple of them.  There was this little room blocked by acid that I wanted to check out, so I blew a hole in the wall, and saw a dangerous lever.  For most people, this would be the time to move on, but I'm not most people.  Absolutely nothing good could have come of this; I was already almost dead, so lava and even acid might have killed me before I even left the little room.  It spawned a pack of enemies, and I retreated towards the supercharge that I still hadn't picked up (the powerup across the room), but I didn't even come close to making it.

I think I'll go back to my trusty Vampyre build...
Logged
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