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Author Topic: Help me decide what mods/ assemblies to build  (Read 4796 times)

HenWen

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Help me decide what mods/ assemblies to build
« on: March 11, 2012, 16:12 »

Hi all, running a HMP Ao100 run with a scavenger technician. 

Currently I am on level 32, with two power mods, two bulk mods, a tech mod and a nano mod.  I need to use them and stop carrying them around but I can't decide what to build.

The original plan was to go for a nano-modded cerebrus armor, but I have gone maybe 15 levels without seeing any agility packs, and have disassembled 3 assemblies without getting any agility packs.  I didn't know how scavenger works and it is weaker than I thought... you only get ONE mod pack from any disassembled item, no matter how many mod packs you spent on it.

A little more context:

My build:  Fin3, Jug, Whz2, EE2, Int2, MScv, Iro, SoB, TaN (can't decide which of the last three to prioritize). 

Weapons available:  hyperblaster (assembled before Whz2 so can't mod it), unmodded plasma rifle, 2x unmodded rocket launcher, unmodded chain gun, B1 chain gun, P1 assault shotgun
Armor available:   Fireproof red armor (pre Whz2 so I can't mod it), Duelist armor (T) (hoped to make a ballistic armor, but no A mods), PT red armor, plasma shield, green armor, A1 steel boots, unmodded plasteel boots.

Huge amounts of 10mm ammo sitting on ground.  About 120 each of plasma cells and shotgun shells.  23 rockets.  1x small medpack, 3x large medpacks, 1x homing phase.

Of course I couldn't carry this much at once, I dropped a lot of it on the ground.

My ideas: (MIGHT BE SPOILERS HERE)
Nanoshrapnel assault shotgun - according to the wiki this would deal only 4d3 damage, but would never run out of ammo and be armor piercing.  I find assault / tactical shotguns plenty useful all game long.  However, I have enough ammo that I am not desperate for this upgrade. 

Cerebrus armor (not sure whether to pick red or blue) - can't build this yet, but I have been hoarding mods for this beauty.  Need an agility mod, then I can slap a nano on it to make it self-repairing. 

Nanomanufacture plasma - I could build this right away if I disassemble the chain gun.  Free, infinite ammo is a good thing.  However, this weapon is still not too terribly exciting. 

Slap a nano mod on my plasma gun or rocket launcher - I believe with the way scavenger works, I can do this and then disassemble it, as long as there are no other mods I should have a 100% chance to get my nano pack back.  just realized I can do this and disassemble it later when I want that nano mod back.  I feel like an idiot. 

Tactical rocket launcher - I barely use rockets because I hate exploding lava barrels and destroying valuable items.  Still, I could really use some form of crowd control, it is unlikely I will get a BFG.

Other options that are less attractive:  Nanofiber skin armor, burst cannon,environmental boots, cerebrus boots.   

Any advice or suggestions would be appreciated.  I can't continue to carry so many mods around.
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Matt_S

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Re: Help me decide what mods/ assemblies to build
« Reply #1 on: March 11, 2012, 16:29 »

Personally, I think I'd go with the nanomanufacture plasma rifle.  I haven't tried the nerfed nanoshrapnel assembly, but it doesn't sound like it's worth it to me.  Tactical rocket launcher has a small explosion, so I'm not too crazy about that either.

If you do decide to wait and build the Cerebrus armor, I'd put the nano mod on a rocket launcher in the meantime.  I'm not sure if you're aware, but in this version nano modded weapons have a small delay before regenerating ammo, so it won't be infinite rockets, but it'll still be a good secondary weapon.
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Pricklyman

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Re: Help me decide what mods/ assemblies to build
« Reply #2 on: March 11, 2012, 16:35 »

I'd say hold out for an agility mod, Cerberus Armour is pretty beastly.

Also, the Burst Cannon may do pretty well on your Chaingun/Plasma Rifle - as long as you have the ammo to maintain it. WIth 2 levels of EE, you should be able to pull it off. Only thing is that if you do that, you'll need another P mod for your Cerberus Armour - but it should at least free up your inventory a little.
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HenWen

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Re: Help me decide what mods/ assemblies to build
« Reply #3 on: March 11, 2012, 17:15 »

Matt:  A nano rocket launcher sounds great as a short term use of the nano mod.  I have juggler so I can switch to other weapons while the ammo regens - I believe ammo regens in the prepared slot as well.

The nanoshrapnel assembly seems like it would go better with a double shotgun - if it were not for the spread.  Of course, a nanoshrapnel super shotgun would be a beautiful, beautiful thing.  Basically 10d4 damage even after the nerf. 

Prickly:  Actually I have 2x power mods, and I already have PT modded red armor, so I can do both burst cannon and cerebrus armor.  Not nearly enough cells to make a burst cannon plasma rifle worthwhile, but I can do a burst chaingun.  However - a burst chaingun is almost completely outclassed by a P gatling chaingun - both do 6d8 damage but the latter has higher accuracy.   

Another question - do cerebrus boots take damage from walking through lava?  I want to build the cerebrus armor first but... this would one way to use my extra mod packs and I can assemble it immediately.

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garcia1000

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Re: Help me decide what mods/ assemblies to build
« Reply #4 on: March 11, 2012, 19:21 »

Cerberus boots don't take damage from lava or acid. If I have the mods and the build, I will have cerberus boots with agility mod, and a tactical boots and swap them around. Cerb boots + agility mod is better than environmental boots.
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IronBeer

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Re: Help me decide what mods/ assemblies to build
« Reply #5 on: March 11, 2012, 19:46 »

Nanomanufacture Rocket Launcher. Yes, you'll obliterate at least half of every level when you use it, but it's just too much fun. Maybe go easy on it until you get some really good fire resist armor.
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HenWen

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Re: Help me decide what mods/ assemblies to build
« Reply #6 on: March 12, 2012, 13:00 »

So if anyone is curious, I went for applying some mods to my A modded steel boots to eventually turn them into cerberus boots, a gatling gun, a nano rocket launcher, and I saved the rest of my mods for cerb armor.  The VERY NEXT LEVEL I found the A mod that I had been waiting for.  I kept the nano rocket launcher for a few levels but then disassembled it to repair my cerb armor.

Cerb armor is ludicrous... 70% fire resist is soo good.  All those mancubi volleys that destroy you barely tickle.  Later on I finished the cerb boots, and despite the -60% move speed of the two pieces, three levels of hellrunner gave me a reasonable move speed.  I ended the game with a P3TB assault shotgun, a P2T2S nuclear plasma rifle, a F hyperblaster, a B2TP2 napalm launcher, and Malek's armor plus agility boots for normal light concentrations of enemies, which are swapped to cerb for heavy clusters of dudes.   
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garcia1000

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Re: Help me decide what mods/ assemblies to build
« Reply #7 on: March 13, 2012, 00:18 »

Is cerberus armor that great? I did some calculations and for most things a PTA red armor outperforms a Cerberus/P mod armor.
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ih8regin

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Re: Help me decide what mods/ assemblies to build
« Reply #8 on: March 13, 2012, 00:48 »

adding 70% acid plus 50% plasma - ROCK THEM! PTA red doesn't have this. I believe it'll be the best armor if you'd O it, and go with MMB :D Or Dragonslayer :D And even without MMB it's SO good.

By the way, is it just me or the best hands down candidate for cerberus armor is the ballistic vest?

Also, did you A-mod cerberus boots?
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AlterAsc

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Re: Help me decide what mods/ assemblies to build
« Reply #9 on: March 13, 2012, 06:39 »

I believe the best cerberus is onyx-based one.After that i modded it with P-mod and it was awesome thing which was with me for me then 50 levels until the end.
Never assemled it in standard game, 2 P-mods is way too impossible to find for me, and i rarely take WK, so for 25lvls journey gothic/ballistic vest may be better.
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Ander Hammer

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Re: Help me decide what mods/ assemblies to build
« Reply #10 on: March 13, 2012, 08:32 »

adding 70% acid plus 50% plasma - ROCK THEM! PTA red doesn't have this.

You forgot the 70% fire resistance.

Cerberus ballistic vest and cerberus onyx armor both have their strong points. I wouldn't say one is better than the other; one's better at staying in one piece, the other's a little better at keeping you in one piece.
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ih8regin

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Re: Help me decide what mods/ assemblies to build
« Reply #11 on: March 13, 2012, 09:30 »

I didn't forget fire resistance, it's just HenWen mentioned that, but not acid/plasma.

well, if you have an onyx mod pack around, you might better make PPON armor and pwn :) or PPTA/O armor will do a lot from both staying in one piece and helping you stay in one piece in a single package :)
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HenWen

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Re: Help me decide what mods/ assemblies to build
« Reply #12 on: March 14, 2012, 20:47 »

I finished this game a day or two ago.  I did A mod the cerb boots, they are awesome. 

I think I actually got an energy vest the same day.  Unfortunately the resist bonuses do not stack with cerberus assembly. 

With respect to Garcia's comments comparing cerb to PTA red, I will admit that cerb is a more specialized armor.  The thing is, it provides protection against everything that is really dangerous.  I don't die to former captains or sergeants unless other, more dangerous enemies forced me to burn medpacks.  Almost any build can dispatch these with ease.  Also, by the time you can assemble cerb melee enemies should not be a problem either. 

Cerb is great for wading in past several revenants or mancubi to kill the arch-vile that keeps rezzing them.  I wouldn't do that with PTA red - although it might reduce the same damage against the "average" enemy, it is much more vulnerable to damage spikes.  A mancubi can roll three 24 damage rocket volleys if you are unlucky - 6 flat damage mitigation isn't worth much there.  But a 70% reduction is worth its weight in gold.  If it were P modded cerb you would only take 12 damage.

I often find that I die to high spikes of damage caused by lucky dice rolls by enemies, rather than dying from
taking too much damage and running out of health packs.  This is what happens when all six shots in a commando volley hit, or when the mancubus hits you with all three rockets.  Cerb armor is the best way of protecting against spike damage. 

Regin:  PPON armor was very fun back when you could slap it on cybernetic armor. 
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