The way dodging works in the game is a little odd and the most interesting cases occur when you enter a monster's line of sight.
When you enter a monster's line of sight, they have a chance to attack you right away (since in the turn order, you move first). The oddness of this is that, since you moved, you have a chance to "dodge" the projectile they fire, which if you came around a corner, means they could hit the wall next to you.
What would be nice is if this behavior was flipped over: instead of having a chance to dodge a projectile when you enter their line of sight, maybe there's a chance they attack you *after* you leave their line of sight, with a chance to dodge there. So you can end up running back behind a corner and on the imp's turn, he throws a fireball that you "dodge" past the corner and it hits the wall in the back. That would be a nice touch.