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Author Topic: Bug - Item Drops [NOT A BUG]  (Read 2080 times)

stranger

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Bug - Item Drops [NOT A BUG]
« on: November 09, 2005, 04:23 »

It appears that if there are enough objects generated on a level, further item drops will disappear when dropped by the player or a monster. I came accross this when I kept pulling a lever to generate monsters. Eventually after having roughly 20% of the level covered in items, enemies stopped leaving weapons or ammo and dropping items  from my inventory made the disappear. Picking up items and then dropping them was safe, but picking up a gun, unloading it, dropping the ammo, then dropping the gun would make the gun go away. I would guess there is a maximum limit to the data structure holding the items on the floor.
« Last Edit: November 24, 2006, 12:02 by Kornel Kisielewicz »
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jake250

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Bug - Item Drops
« Reply #1 on: November 09, 2005, 13:25 »

I dont know : I never saw item disapearing, EXCEPT on the first level, I killed the sergeant in the tight corridor and there was lot of stuff in front of him, and he didn't dropped his shotgun.

Otherwise never saw that. There must have been LOAD of stuff then.
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Malek Deneith

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Bug - Item Drops
« Reply #2 on: November 09, 2005, 14:32 »

Quoting: jake250
I dont know : I never saw item disapearing, EXCEPT on the first level, I killed the sergeant in the tight corridor and there was lot of stuff in front of him, and he didn't dropped his shotgun.


The shotgun was probablu dropped over the wall XD (had this once)
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Kornel Kisielewicz

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Bug - Item Drops
« Reply #3 on: November 09, 2005, 16:20 »

It's meant to be that way. DoomRL is based on fixed arrays (contrary to for example DiabloRL). If there is no way to place an item it should be destroyed. Except for making all arrays open ended (which would be a lot of work, not worth the effort) I don't see any way to change that behaviour.
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