DRL > Nightmare!
[N!] Any suggestions?
DaEezT:
I just found a bug/limitation of the engine that makes permanently clearing a level on Nightmare! possible: water.
I pulled a water lever and flooded the entire level with water. Corpses disappear/don't appaear on water tiles so enemies killed on water never respawn :D
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Valkeera:
Well, at least the water's good for something... 8-)
Blade:
Wow, bows before DaEezT!! I knew it, but haven't realized, that i can use switches to such deed! Then Intuition level 2 anyway is most required perk in Nightmare! I need to try it! Only one problem - imho, later levels rarely have levers, that floods level with water, generally they floods it with lava or acid.
DaEezT:
--------------------------------------------------------------
DoomRL (v.0.9.8.5 Beta 2) roguelike post-mortem character dump
--------------------------------------------------------------
DaEezT, level 7 Cacodemon Captain, killed by a lost soul
on level 6 of the Phobos base.
He survived 35223 turns and scored 77660 points.
He opposed the Nightmare!
He killed 381 out of 475 hellspawn. (80%)
-- Statistics ------------------------------------------------
Health 0/80 Experience 17559/7
ToHit +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Ironman (Level 3)
Tough as nails (Level 3)
Reloader (Level 1)
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [0/2] (10%)
[b] [ Weapon ] chaingun (1d6)x5 [50/50]
[c] [ Boots ] steel boots [2/2] (79%)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] 10mm ammo (x75)
[b] 10mm ammo (x100)
[c] 10mm ammo (x100)
[d] 10mm ammo (x100)
[e] 10mm ammo (x100)
[f] weapon magazine mod
-- Kills -----------------------------------------------------
56 former humans
47 former sergeants
66 former captains
58 imps
54 demons
13 lost souls
8 cacodemons
9 hell knights
5 former commandos
8 pain elementals
-- History ---------------------------------------------------
He started his journey on the suface of Phobos.
On level 2 he battled through the complex.
On level 3 he battled through a maze of rooms.
On level 4 he battled through the complex.
On level 5 he battled through the complex.
On level 6 he battled through the complex.
There he finally was killed by a lost soul.
-- Messages --------------------------------------------------
Argh!!! Acid!
Argh!!! Acid!
Argh!!! Acid!
Argh!!! Acid!
You open the door. Argh!!! Acid!
The hell knight fires! Boom! Your blue armor is damaged! The pain
elemental spawns lost souls! Argh!!! Acid!
Argh!!! Acid!
Argh!!! Acid!
The pain elemental spawns lost souls! Argh!!! Acid!
The lost soul hits you. The lost soul hits you. Argh!!! Acid!
The lost soul hits you. Argh!!! Acid!
The lost soul hits you. Argh!!! Acid!
The lost soul hits you. Argh!!! Acid!
The lost soul hits you. You die!...
-- General ---------------------------------------------------
Before him 174 brave souls have ventured into Phobos:
161 of those were killed.
3 of those were killed by something unknown.
1 didn't read the thermonuclear bomb manual.
And 3 couldn't handle the stress and commited a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 6 souls claim to have killed him...
6 killed the bastard and survived.
--------------------------------------------------------------
--- End code ---
Stupid respawning pain elementals crated a zillion souls and there was a huge room filled with acid in the middle of the level :/
On level 2 I killed two captains and then kept spawncamping them till I reached level 4 (they drop ammo) . After that I moved on. Tan(3) worked well agains commandos and captains with their auto fire but Im is defenitely more important.
Another thing came to me while playing. Maybe one should focus on chaingun/plasma on nightmare because you can 'harvest' them by spancamping humans. Of course the cells can be used for the BFG later but imo it could be a good idea to ignore rockets.
But I think it's possible to win Nightmare! if you a) spawncamp as much as possible early on to gain all the useful traits and b) take at least brute(2), berserker(1) and kill the angel for the spear. I killed the Angel with only that in my last AoD game.
DaEezT:
Last one for today.
--------------------------------------------------------------
DoomRL (v.0.9.8.5 Beta 2) roguelike post-mortem character dump
--------------------------------------------------------------
DaEezT, level 7 Cacodemon Captain, killed by a former commando
on level 8 of the Phobos base.
He survived 34349 turns and scored 84332 points.
He opposed the Nightmare!
He killed 359 out of 530 hellspawn. (68%)
-- Statistics ------------------------------------------------
Health -2/60 Experience 19045/7
ToHit +3 ToDmg Ranged +1 ToDmg Melee +1
-- Traits ----------------------------------------------------
Ironman (Level 1)
Tough as nails (Level 3)
Son of a bitch (Level 1)
Reloader (Level 1)
Eagle Eye (Level 1)
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] chaingun (1d6)x5 [50/50]
[c] [ Boots ] steel boots [2/2] (100%)
[d] [ Prepared ] chaingun (1d6)x5 [50/50]
-- Inventory -------------------------------------------------
[a] 10mm ammo (x85)
[b] 10mm ammo (x100)
[c] 10mm ammo (x100)
[d] 10mm ammo (x100)
[e] 10mm ammo (x100)
-- Kills -----------------------------------------------------
51 former humans
31 former sergeants
73 former captains
57 imps
51 demons
20 lost souls
16 cacodemons
2 barons of hell
15 hell knights
2 former commandos
2 pain elementals
-- History ---------------------------------------------------
He started his journey on the suface of Phobos.
On level 2 he battled through the complex.
On level 3 he battled through the complex.
On level 4 he battled through the complex.
On level 5 he battled through the complex.
On level 6 he battled through the complex.
On level 7 he battled through the complex.
On level 8 he battled through the complex.
There he finally was killed by a former commando.
-- Messages --------------------------------------------------
the lost soul. The lost soul dies. The arachnotron hits you.
The former commando fires! Boom! You are hit! The missile hits the
cacodemon. Boom! Boom! You are hit! The arachnotron fires! You are
hit! You are hit! Boom! You hear the scream of a freed soul! You hear the
scream of a freed soul! You hear the scream of a freed soul! You hear
the scream of a freed soul! You hear the scream of a freed soul! The former
sergeant dies. The lost soul dies. There is a shotgun (6d3) [0/1]
lying here.
The arachnotron fires! You are hit! The missile hits the arachnotron. You
are hit! You are hit! You are hit! The arachnotron fires! Boom! The
missile hits the former commando. Boom! The missile hits the former
commando. Boom! Boom!
The arachnotron fires! You are hit! You are hit! The missile hits the
former commando. The missile hits the former commando. The former
commando fires! You are hit! You die!...
-- General ---------------------------------------------------
Before him 185 brave souls have ventured into Phobos:
172 of those were killed.
3 of those were killed by something unknown.
1 didn't read the thermonuclear bomb manual.
And 3 couldn't handle the stress and commited a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 6 souls claim to have killed him...
6 killed the bastard and survived.
--------------------------------------------------------------
--- End code ---
I tried a combination of Soab/Ee/Reloader to make the chaingun more useful but I'm not sure how much it really helped. Tan(3) is defenitely very useful since you'll never be able to explore the entile level to look for armor. Im is not needed right from the start because meds heal double like they do on ITYTD. Apart from that it's pure luck really :p
Edit: Spelling. It'S late and I am Nightmare!ed D:
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