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Author Topic: Phase device that failed to save me  (Read 2785 times)

Valkeera

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Phase device that failed to save me
« on: December 16, 2006, 09:00 »

I don't know if this can be considered a bug, but when I activated phase device to get me out of a difficult situation, I ended up dead anyway because the cacodemon's projectile got to me sooner than I could be teleported away. Shouldn't the teleporting action get precedence over any other, or at least last fewer turns?
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Angel of Death 007

Blade

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Re: Phase device that failed to save me
« Reply #1 on: December 16, 2006, 09:51 »

I agree. This happened to me so many times, that i stopped counting it as a bug at all.
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Low orbit ion cannon damaged my brain!!1
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Kornel Kisielewicz

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Re: Phase device that failed to save me
« Reply #2 on: December 16, 2006, 10:32 »

Hmm, wasn't it a "too near" teleport? Also, kicking in teleportation needs some time. I may try to reduce this time tough.
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Kornel Kisielewicz

Valkeera

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Re: Phase device that failed to save me
« Reply #3 on: December 16, 2006, 10:48 »

It's hard to say, because the screen went blank as the caco made its shoot, and then I died. If it was a "too near" teleport, it must have been only 1-2 spaces away; and Blade's comment that it happens every time so often would imply it's really an issue of timing of actions.
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Angel of Death 007
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