DRL > Requests For Features
Lost Soul AI change
Pricklyman:
The only thing I can see is that - at the moment, the only REAL problem lost souls carry is on AoMr runs. On melee, rapid fire and shotguns, they are no where near as deadly.
With rapid fire, you can grab something plasma, or just use your normal chaingun. (Since it has so many bullets, you can shoot at least 2 souls at once.)
With melee and shotguns - you can just...rip and tear. (Moreso with shotguns than melee to be fair)
I do like the idea as a whole, as many have said, very doom-like and makes sense. Right now, the main threat (AI wise) that Lost Souls pose is a surrounding - since you can't hit then all at once, without a shotgun...This is moreso true with Pain Elementals. This would balance it out, but still make them a little deadly, but just a different deadly. . .
Deathwind:
maybe all it needs is a shift in resistances?
Zalminen:
One of the notable differences between DoomRL and the original Doom is that in original Doom the chaingun was more useful against the lost souls than a shotgun.
In Doom you could use the chaingun to spray a large cluster of lost souls and this would keep them from charging you. A shotgun didn't do enough damage to take out several lost souls at once, although you could take a single one out if you shot at point blank range.
So one fix would be to implement the charging behaviour and just delay the charge anytime the lost soul gets shot. This way rapid pistol fire could also keep multiple lost souls at bay.
Klear:
--- Quote from: Deathwind on March 19, 2012, 17:32 ---maybe all it needs is a shift in resistances?
--- End quote ---
I have a feeling that the City of Skulls would be problematic for pistol builds even if last souls died with one hit from anything. I haven't tried it myslef with the new AI yet, though. I only judge it by all the posts dealing with it on the forums.
Game Hunter:
--- Quote from: Klear on March 20, 2012, 07:44 ---I have a feeling that the City of Skulls would be problematic for pistol builds even if last souls died with one hit from anything.
--- End quote ---
Prior to resistances, Gun Kata was an excellent way to deal with the City of Skulls.
shark's been messing around with a Lost Soul AI that charges you physically, taking into account dodge bonuses: it works pretty darn well. I myself am considering the possibility of using pseudo-missiles to simplify the damage calculation, then moving the Lost Soul after it occurs. Of course, the differences are pretty obvious:
* Moving the being physically effectively turns the attack state of the Lost Soul into a sub-turn missile that can be killed/dodged before getting hit. It roughly maintains how the Lost Soul already works, but it could be an intuitive leap to figure out how to fight them.
* Converting the Lost Soul into a missile makes it act like other projectiles in the game. This simplifies the balancing and coding in many ways but significantly affects how they're handled in-game (i.e., lost soul closes the gap instantly).Either way I think I'm going to change up the Lost Soul AI somehow.
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