DRL > Requests For Features

City of skulls rewards feel lacking?

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AlterAsc:
I believe rewards correspond with the difficulty - so no cheese for easy level.

Sirdec:
Let's assume HNTR, that gives us 43 Souls and 5 Pain Elemental if the wiki is still correct and a tactical shotgun, THE shotgun to carry around.

At 5 shells per elemental, we will use 25. The souls an elemental spawns are mostly killed during a shotgun blast, but let's say each elemental manages to still spawn 3 souls we have to deal with.

43 souls + 15 = 58. That's another 58 shells at 1 per soul, this is calculated veryyyyyyyyyy large here.

Thus 58 + 25 = 83 shells used.

If my memory is good there are 7 or 8 stacks of shells in the level  7 * 8 = 56.

For a net loss of 27 shells before the agony elemental spawns.


It's clearly not as bad ammo wise as you make it sound, if planning on use shotguns at all, 2 stacks should be caried at all times imo. And it's not like there aren't power cells either. The level is very easy unless on AoMr, AoB can be tricky as well as some other angels.

ultimate26:
Can we just have better rewards please?

Getting surrounded by Skulls is never fun :(

Rocket jump/phase device

Otherwise, massive loss of health anyways.

Pricklyman:

--- Quote from: Sirdec on March 20, 2012, 07:39 ---<Calculations>

--- End quote ---

I would like to point out that a) Most pain elementals will spawn more than one set of souls...

and b) The agony elemental will use another AT LEAST 50 shells, to kill him and all the crap he spawns...

Ashannar:
Yeah, plus 8 shells minimum per pain elemental, not 5.

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