DRL > Discussion

Pimp my Rocket: Rocket Launcher Builds

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Klear:
I recently completed a AoHu game with nano modded missile launcher and it was great! Since I didn't care about health/armour pickups at all, and infinite ammo meant I had no reason to restrain myself. Int 2 also helps to pick targets. It was great, especialy against formers and imps (yeah, might seem like a waste of rocket, but it's so much fun!ยจ)

Ander Hammer:
Melee Rocket Surprise really needs Juggler. I personally don't really like the trait, but it would be good for keeping your rockets always equipped while still letting you chainsaw everything.

Otherwise, yes... at least a few of the people here know my feelings concerning the Rocket Launcher. This is a good thread.

spacedust:
How about we try to lobby for making Fireangel overpowered? Shifting it to take the place of Scavenger, and making Doomguy immune to explosions, and also making items on the floor immune to explosions? That would make RL very palatable.

Creepy:
Fireangel making items immune to your own explosions would be awesome. With your mastery over the art of boom, you can ride explosions harmlessly and place them so that you do not hurt the items you want. No more having to fear your own destructive potential!

Making items immune to mancubus shots would be a little harder to explain, though.

Though if you want crazy trait improvement, try thinking about that required level in Shottyman giving it's auto-reloading prowess to the rocket launcher.


--- Quote ---Melee Rocket Surprise really needs Juggler. I personally don't really like the trait, but it would be good for keeping your rockets always equipped while still letting you chainsaw everything.
--- End quote ---
I would think there's a small gap in tiles where you're outside melee but too close to safely use a rocket. In that gap one could switch without juggler and not worry over the lost time, maybe? I don't exactly have the timing down on weapon switching. If I'm wrong then yeah, a level of Juggler is probably needed.

spacedust:
Actually, I rarely take Shottyman now because I'd rather hide behind a corner and play the cornershoot game with 2 levels of reloader. The only time I really feel any need for SM is when facing Cyberdemon, and if my reload speeds are ok there's no real need for it too. If SM reloaded rockets too I'd be pretty happy to take it.

And yes, it would be pretty hard to justify item immunity to mancubus shots, so nix that. But it would be wicked to have items be immune to your own shots. I would go pretty hog wild with rockets if that were the case.

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