But it's a restriction none-the-less...And a requirement.
Just sayin you know! :P
It needed to be said! I mean, the chaingun is pretty bad unless you sink lots of traits into it, then it becomes amazing. Every build has its restrictions/requirements, we can't play with 'em unless we know 'em, for sure.
I'm just saying that while I've dissed the small explosion, it was to someone who wanted an emergency weapon.
Indeed; which is why the Missile Launcher exists at all. With a 0.8 fire time and 4-rocket magazine and (most crucially) +10 accuracy it gives any build an easy-to-use, instant 4 rockets on-demand. The uniques/specials/assemblies are actually pretty well balanced when it comes to rockets - the Revenant launcher gives you an awesome ability (detonate rockets on ANY square, great for gibbing corpses, etc,) at the cost of damage and off-screen bombardment; the Napalm Launcher leaves lava tiles, which is as big a pain for you as it is the enemy half the time, and the assemblies/Missile Launcher all favor different builds with different requirements.
My only problem with a tac launcher is that it's an assembly. I prefer Whiz2 and five mods, which typically beats assemblies in power and versatility; a trio of powermods and a few bulks and/or Reloader along with a rocket box put your reload speed low enough that lack of magazine isn't a problem and you do a lot more damage that way.
The equipment equivalent of a masterless run, indeed. The only reason I don't go for that more often is the difficulty of finding enough mods - the RNG is a harsh mistress, so I rely on her as little as possible.
Rockets <3