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Poll : Backpack

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Kornel Kisielewicz:
Ok, so I will probably add the "backpack" option to the game, as something that allows you to stack more ammo in a single slot. But I still don't know wether it should be a one-time powerup available on some special level, or as a trait (maybe with more then one level)?

Please vote!

DaEezT:
I voted "both" because I think a backpack is a good idea but I am not sure what the right way would be. On the one hand it would make a good adcanced trait on the other hand it would also make be a nice unique powerup as reward for clearing a special level :D

Ugm:
I see backpack as a one time powerup. Special levels rule :P

Blade:
I would like to see backpack as a "powerup"(it can always be explained that player had found new backpack with lots of pockets especially for ammo). New special level is always interesting to clear, also special level prevents from taking backpack early in game(for example, on Nightmare!,  you can raise your level to 10 easily on dlvl 2). IMHO this special level must be approximately at dlvl 9(not too early, and not too late). Also it looks like original DooM backpack then. Also new special level means more exp, which is good!

Why not trait? I have already many traits, that i want to take(and usually i don't have ability to take all i need), and i think that making backpack a trait will force you or to loose levels, that you can spent on more practical traits, or not to use it at all(if you cannot successfully use weapon, then for what you need more ammo for it?).

Adral:
I think the backpack powerup idea might be too imbalancing, so I voted for trait. Imbalancing because if you get this backpack, the game suddenly would become easier with more carrying capacity, and if it is on a special level and it gets destroyed somehow, it wouldn't be a fun thing to see:P

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