DRL > Discussion

Poll : Backpack

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Valkeera:
I voted for trait. I think the amount of ammo can just as well depend on a knowledge of how to stack it effectively. Having a special level created for something so mundane as a backpack seems to me a trifle bit extreme.

(off-topic: I'd rather like to see a special level for something special, like divine boots with [6/6] stats :-))

Getix:
I think that is more "doomish" to have a standard backpack, as we had in Doom 1 & 2.. ;)

Maybe +50% ammo stacking?

TFoN:
I voted trait because there are people who stack up on medkits and have Ironman, making medkits more valuable numerically (as well as healing powerups).
On the other hand, there are people who stack up on ammo, and making every ammo slot a little more valuable (not including pure damage/to-hit traits as I'm not including pure armor/dodge traits) just seems fair.
I think a 20% increase per rank is good because it works smoothly for all current ammo stack maxes, doesn't make the rocket-launcher a one-weapon choice just yet.

As far as a backpack goes, maybe Inventory should be reduced to ~16 slots (8 AoLT), and a backpack increases it to 24 (12 AoLT).
You could call the trait "Armed to the Teeth", keeping the image of shell-chains and grenade-belts in mind :)

unless:
I voted for item, because new special levels are always cool, but I think it would also work as a trait with Juggler as a prereq.  Might make people actually buy Juggler, heh.

Ugm:

--- Quote from: unless on December 21, 2006, 04:58 --- I think it would also work as a trait with Juggler as a prereq.  Might make people actually buy Juggler, heh.

--- End quote ---

But it won't make Juggler actually useful apart from that anyway.

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