DRL > Discussion

dual vs. single wield pistols? (and a couple random questions)

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ih8regin:
well, don't just forget that a scout has a 10% speed boost, so playing MGK is somewhat easier in the beginning than playing technician for MSs. While it's remediable with a T mod while I likely get at the start as a techie, at least for shooting speed, I need an A mod (on an armor, since no boots prior to Phobos-5 or Phobos-4) to get the requested effect for moving speed, while the scout can just remove the armor and run-run-run.

(Offtop: Had a lot of fun yesterday when I've got me a Necroarmor out of Vaults while playing UV, and triple HR put me at 0.38 per walk - WOW that's what I call fast! Nuclear rifles FTW!)

Murkglow:
I think you're really stretching there about how big a difference that really makes (especially in context of learning corner/radar shooting which is all you really need to beat Hell's Arena with any class).  And if we're getting specific like that then Technicians being able to quickly use items can allow them to survive Hell's Arena easily too...

AlterAsc:
But you can startscum with Tech to instantly get yourself a speedloaer.
Also i believe it's not crucial to beat Arena on AoMr.P-mod and ammochain can be useful, but it's not as helping as RL with lots of rockets.

2DeviationsOut:
Just a note on my builds: When playing pistols, unless going for a SoG-less game, then I'll go straight for Sharpshooter without any sidetracks, and then either go for Int/WK depending on the number/kind of mods I have and the difficulty. I'll typically go for Int before WK in a Sharpshooter build on N!, because I know that I'll get XP fast enough to grab the WK levels before it gets too late in the game.

punkbohemian:

--- Quote ---You want to learn to corner shoot...
--- End quote ---

Oh, I'm definitely corner shooting, but it doesn't seem to work all the time, especially against shottys (which knock me out of my corner).


--- Quote ---Especially if you have intuition 2, there's no reason to get shot, ever...
--- End quote ---

I don't have Int2, I've been playing with the SoG>SoG>SoG>EE>EE>EE>MSs>Int>Int plan and usually die before I even get MSs.


--- Quote ---hole up in the doorway of one of the buildings with the former humans in it and start shooting blindly down the hallway until the screaming stops.
--- End quote ---

It's possible to still hit things that far outside of your vision range? I know the armory just goes straight down, but I figured everything just automatically missed at a certain point. Also, what do you do about the Shambler?


--- Quote ---Have you watched Game Hunter's videos
--- End quote ---

I started to, but they're kind of long and I just want to play. :P  I'd rather just ask a few specific questions and try to figure it out for myself.


--- Quote ---well, don't just forget that a scout has a 10% speed boost, so playing MGK is somewhat easier in the beginning than playing technician for MSs. While it's remediable with a T mod while I likely get at the start as a techie, at least for shooting speed, I need an A mod (on an armor, since no boots prior to Phobos-5 or Phobos-4) to get the requested effect for moving speed, while the scout can just remove the armor and run-run-run.
--- End quote ---

The thing that turned me off of MGK has to do with the armor of enemies later in the game. MGK and MSs have comparable base damage potentials, but MSs does it in fewer shots, which means less is soaked up by armor. As for running, I'm always hesitant to go to that mode. It only lasts for so long, and you can only do it once per level (or burn a healing item to recharge it).


--- Quote ---But you can startscum with Tech to instantly get yourself a speedloaer.
--- End quote ---

I almost always get the speedloader mods to start. I always save them for something better, though. Since I rarely have to reload in combat, I don't see the value of burning two mods that gives me an ordinary pistol that reloads faster.


--- Quote ---Just a note on my builds: When playing pistols, unless going for a SoG-less game, then I'll go straight for Sharpshooter without any sidetracks, and then either go for Int/WK depending on the number/kind of mods I have and the difficulty.
--- End quote ---

Yeah, that was my plan, but I'm consistently getting ganked before I even get to MSs.

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