DRL > Discussion

dual vs. single wield pistols? (and a couple random questions)

<< < (7/18) > >>

punkbohemian:

--- Quote ---Might I ask what caused you to not like DG much?
--- End quote ---

I never did the math myself. I probably should have, as the info I've read has said that MSs was stronger due to armor late in the game. I wouldn't have wanted to go with a DG, just to consistently hit a brick wall later on. But, what you say makes more sense than what I've read before.

I just died again, with a DG, on the bruiser level, though not by the Bruiser brothers. Coming out of that first room, I was mobbed by lost souls and that Cacodemon. I've done this before, though it was always with a TaN character. My DG didn't stand a chance. I let the Cacodemon pelt me with fireballs, as it also would take out some lost souls. However, I couldn't heal/deal damage fast enough to last more than a few turns. I didn't think I'd do well, but thought I would last longer since I was able to take out the Arena Master without a scratch.

Klear:
It's best to run from this room like a coward and then cornershoot the bastards at your leisure. Tactical armour helps. Not wearing the red armour helps even more. A phase device (and a tiny bit of luck) helps most of all.

punkbohemian:

--- Quote ---Tactical armour helps. Not wearing the red armour helps even more.
--- End quote ---

I would have thought it would be the other way around being that red offers more protection. According to the wiki, Tactical offers no protection and just bumps move speed (which isn't terribly valuable when corner shooting). I've actually been planning to save mods until I could build some red power armor. What makes tactical armor so good?

thelaptop:

--- Quote from: punkbohemian on April 02, 2012, 13:31 ---What makes tactical armor so good?

--- End quote ---
Raw speed.  And the bonus to dodging.

This means that for the same number of actions it takes to get out of the room, you vastly improve your chances of not getting hit, as compared to getting hit each time (with red armour) and taking slightly reduced damage.

Personally, I only resort to red armour when I realise there is no way that I can get out of the place.  As they say, discretion is the better part of valour -- not getting hit >>> standing there and taking damage like a boss.

skarczew:
The advantage of MSs over other builds is mostly the fact that you have an easy access to Whizkid, which can result in a very nice assembly.

Ahh, Bruiser level, with famous now - overpowered - Lost Souls. If you play non-AoMr you can blast them with shotgun or rocket jump to hideout.
If it is AoMr, then you can try phasing out. Alternatively, you can outrun most of them. Just remove anything that slows you down and remember about Running mode.
It is good to put some speed-increasing-mods on equipment - or create certain assemblies.

As a matter of fact, I was running with naked Scout through this ambush, with pretty good results.

And don't forget about stuff like Hellwave / Shockwave pack, it is better to use it there rather than die.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version