DRL > Discussion

dual vs. single wield pistols? (and a couple random questions)

<< < (6/18) > >>

Klear:
I went through my mortem archive and it seems I got marksman silver as a scout with SoG->SoG->DG->SoG->Int->Int->Fin->Fin->
That is a surprise to me, I though I only played marines back then, but whatever =)

Looks like I didn't bother with EE at all and went for high damage output. It could work for you as well, though I warn you that I was a lot less experineced than today, which isn't much.

skarczew:
@punkbohemian:
You are doing it wrong, a bit.

Here is my build sketch (take in mind, it was thought for UV):

SoG->SoG->DG->SoG->EE->SoB->SoB->HR->HR->DM->Int->SoG->SoG->TH->MCe

You need as many SoG as you can. It is no-brainer: it decreases fire time and increases damage done.
One EE is here, because it is simply needed. While sparing your ammo, it makes enemies die faster as well.
SoB was taken there for even higher damage output. 3*SoG and 2*SoB make enemies move backwards from impact.

2*HR and DM are for cybie and increased movement speed of a Scout.

Int is useful, and already on the way to MCe.
Another 2 points into SoG make you DPS monster.

TH is here because devs think that machine gunners do care about pinpoint accuracy at a great distances. They also think that MCe is a chainfire trait.

MCe is just a cherry on a top. With that your vision will exceed everything (I am not sure about JC, though) and you will be able to nail monsters to the opposite side of the screen.

You can get rid of HR and get MCe, second Int faster.

AlterAsc:
Or you can just go with SoG-SoG-DG-SoG-EE-SoB-SoB-SoB-smth-smth-smth-SoG-SoG-SoB-SoB.
Used such build on AoMr UV(played Marine, but it doesn't matter).Just plain basic offensive build to kill anything as fast as possible.

Murkglow:

--- Quote from: punkbohemian on April 02, 2012, 08:05 ---The thing that turned me off of MGK has to do with the armor of enemies later in the game. MGK and MSs have comparable base damage potentials, but MSs does it in fewer shots, which means less is soaked up by armor.
--- End quote ---

I can't say I understand this.  Dual Gunner especially early on (but even toward the end likely) does more damage then Sharpshooter, simply by virtue of SoG damage bonus being applied to both shots.  I mean just considering the math a basic pistol is 2d4 (avg 5 max 8) +3 for SOG3 is 16 average with DG vs 11 with MSs.  If the enemy has 1 armor it's 14 vs 10, 2 armor is 12 vs 9, 3 armor is 10 vs 8, 4 armor is 8 vs 7, 5 armor is 6 vs 6 (note that even the Cyberdemon doesn't have 5 armor, most enemies even late game only have 2 natural armor).  Late game you're able to pick up SoG5 which again benefits DG quite a bit.  Of course there are various advantages to MSs, such as using less ammo, better knockback, and such but lacking in damage (late game or not) isn't usually a fault of DG specifically...  Might I ask what caused you to not like DG much?

Klear:
I'd say a lot of players overestimate enemy armour. I know I did.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version