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Author Topic: challenge mode: angel of vampirism  (Read 11845 times)

TFoN

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Re: challenge mode: angel of vampirism
« Reply #15 on: December 20, 2006, 12:01 »

"Angel of Disease - player starts supercharged, but loses life down to 10%-20% (5-10 HP if Ironman=0). Gains small amounts of health when kills (up to 200%? 150%?), making for a sadistic, morbid angel ;) I'm not sure if he should gain normal health from globes and medkits. Also, it might make Nightmare a little easier, but on the other hand, only if you're ALWAYS killing, avoiding no-one and not holding back."

Making him unable to heal but gain health from kills is too-much of a directly easier version of AoMasochism.
I don't know if my idea's much better, but in any event I suggest at least partial health from kits'n'shit, and more importantly, life-loss to a critical point at all other times (making at least part of it directly more difficult than AoM).

Valkeera

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Re: challenge mode: angel of vampirism
« Reply #16 on: December 26, 2006, 11:49 »

How about this challenge game?

Angel of Mediocrity / Unremarkableness / whatever (name needs to be tweaked)

No special levels are generated at all. Ranking - Medium.
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Angel of Death 007

Kornel Kisielewicz

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Re: challenge mode: angel of vampirism
« Reply #17 on: December 26, 2006, 12:57 »

Rather "Ironman" -> no special levels, no traits (HARD)
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Kornel Kisielewicz

Valkeera

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Re: challenge mode: angel of vampirism
« Reply #18 on: December 26, 2006, 15:52 »

Angel of Discipline then, perhaps? I'm out of ideas for the moment :-/
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